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Can nVidia Surround drive 2 Refresh rates?

Soldato
Joined
13 Jan 2004
Posts
21,254
As per subject.

Could I run 2x24" 60Hz display as monitors 1 and 3 and the central primary monitor at 120Hz and still get the 120Hz benefit from it?

Reason I ask is I already own 2xHP LP2475Ws and have no desire to dump them. One day I might invest in 120Hz but would like to keep my money invested in the HP monitors as Surround screens - They aint cheap! :o

The only info I can find is the official 680 blurb stating:

Any combination of connectors and monitors is A-OK in 2D Surround, though in 3D Vision Surround the two DVI connectors and single DisplayPort connector must be utilized, and users must have three matching 3D Vision monitors.

This would indicate any 3 monitors is fine for 2D but 3D surround must have matched monitors.

It does not make specific reference to mis-matched refresh rates though?
 
I would say no. Multiple monitors are generally treated as an extended desktop. I don't think windows has the coding to separate refresh rates for individual monitors.
 
I would say no. Multiple monitors are generally treated as an extended desktop. I don't think windows has the coding to separate refresh rates for individual monitors.

Windows certainly does for extended desktops.

Whether nVidia Surround does is a different question.
 
Thinking about it more.

Even if nVidia surround could handle it, could the game?

I imagine despite the Surround technology the game will still only push a single refresh rate, in which case it will be limited by the smallest possible in the bank of displays - 60Hz.

Unless nVidia surround overtakes this aspect and can accept 120Hz from the game and 'downsample' to the 60Hz screens? Seems doubtful.
 
Thinking about it more.

Even if nVidia surround could handle it, could the game?

I imagine despite the Surround technology the game will still only push a single refresh rate, in which case it will be limited by the smallest possible in the bank of displays - 60Hz.

Unless nVidia surround overtakes this aspect and can accept 120Hz from the game and 'downsample' to the 60Hz screens? Seems doubtful.

The game will just see it as one big screen anyhow - some games do monitor for vwait themselves tho a lot don't but even if they do or even if they don't the driver/GPU will have the final say on VSync.
 
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