Here's a question for the more knowledgeable amongst us.
If I'm using a game via a monitor, my understanding is that:
- The game talks to the graphics API (e.g. Nvidia drivers)
- The drivers talk to DX11, as hosted by windows
- The DX11 talks to my graphics card and then outputs a display
If I then introduce say an Oculus VR solution, there's an additional logical component added. What talks to that? Is it the game > Oculus > Nvidia drivers > DX11 > graphics card?
I was curious about the above, why Oculus don't support SLI, whether Vulkan might help and so on.
If I'm using a game via a monitor, my understanding is that:
- The game talks to the graphics API (e.g. Nvidia drivers)
- The drivers talk to DX11, as hosted by windows
- The DX11 talks to my graphics card and then outputs a display
If I then introduce say an Oculus VR solution, there's an additional logical component added. What talks to that? Is it the game > Oculus > Nvidia drivers > DX11 > graphics card?
I was curious about the above, why Oculus don't support SLI, whether Vulkan might help and so on.