I've tried a google and had no luck.
It was top down, but scrolling - the courses were like road races, so very long, not multiple laps.
There were other cars on the track. If you made any contact with them, there would be repeated 'bang' noises effects and they would pass through you until they were ahead.
Similarly, if you made contact with the scenery at all, your car would jerk backwards in steps until it was back on the track, taking damage for each step. This led to an issue - if your rear wasn't facing the track, you would just carry on backwards until you exploded.
I think there was some kind of repair mechanism, but I can't quite remember how it worked.
There were weather effects - rain which make the track slippier, and lightning.
If you were very careful, you could shortcut parts of the track by going across the grass, avoiding obstacles. But if you touched the edge of something, you'd probably end up exploding because of the amount of damage you'd take before reaching the track again.
It was top down, but scrolling - the courses were like road races, so very long, not multiple laps.
There were other cars on the track. If you made any contact with them, there would be repeated 'bang' noises effects and they would pass through you until they were ahead.
Similarly, if you made contact with the scenery at all, your car would jerk backwards in steps until it was back on the track, taking damage for each step. This led to an issue - if your rear wasn't facing the track, you would just carry on backwards until you exploded.
I think there was some kind of repair mechanism, but I can't quite remember how it worked.
There were weather effects - rain which make the track slippier, and lightning.
If you were very careful, you could shortcut parts of the track by going across the grass, avoiding obstacles. But if you touched the edge of something, you'd probably end up exploding because of the amount of damage you'd take before reaching the track again.