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Capping FPS

Man of Honour
Joined
24 Sep 2005
Posts
35,994
Hello. Another noob thread by me, sorry.

Whilst reading about GPUs and monitors and seeing everyone trying to push high FPS on hardware review websites, it's dawned on me that there is surely no point in having FPS faster than the refresh rate on your monitor.

Is it common to cap your FPS to, say, 120 fps? Or whatever your refresh rate is. Even when gaming competitively, I still don't understand how running at higher FPS could be any more beneficial!

Also, beyond 120hz, surely it's not even perceptible?

Cheers.
 
Thanks chaps.

I can see why you'd think this, but it's not true. Your display will show the frame - albeit sometimes only part of it - and it can really help with feeling more connected with the game, which is huge in competitive FPS. Just try it and you'll see. If it was imperceptible then screen tearing wouldn't be a thing.

Of this I understand this bit:

This is true, if you're on a 100hz monitor but churning out 300fps the frame displayed with each refresh will be more upto date at 300fps than 100fps.

... but not the bits I've underlined. Could you kindly expand? I thought screen tearing only occurs when you are pushing more FPS than the monitor can handle (i.e. glitching and showing half-frames). With my lack of understanding, you seem to be suggesting that half frames is beneficial?
 
@RossGReds @Zefan

Thanks for the videos, that was very helpful :)

My follow up question is this - in what situations is it worth having g-sync on? Presumably whenever you are playing non-competitively?

Thanks for the help.
 
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