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Capping in game FPS?

Soldato
Joined
28 Jan 2011
Posts
8,343
Hey guys,

just been wondering, if in-game I can cap my FPS to my Hz im running on my monitor (120Hz), as im assuming weather the FPS was at 120 or 320 there would be an un-noticable difference??

Reason being, I noticed when capped in BFV my GPU runs a bit cooler as its not pumping out 200+ FPS..just plodding along at 120 FPS?

Hope this makes sense?? :D :cry:


Cheers.
 
Imo, it’s not worth pumping out more frames than your monitor can display per second. If it keeps your card cooler, it’s a bonus as it could extend the cards lifespan.

I don’t cap because I’ve got a 160hz g sync monitor and the games I play can’t reach 160hz at my res, but if I had a 60Hz monitor, I’d probably cap it if I could.

Cheers Rob, I think I will cap at 120 FPS (when it can run then lol!), reason m running at 120Hz instead of the capacity 144Hz, is that my second monitor is weird, I cant run both at 144Hz without the step up usage (which bothered me) on MSI AB, so when both are running at 120Hz, they seem "in-sync" and work better.

And tbh, I cant really tell much of a difference with the 24Hz between them.
 
There are certain games which actually run badly when hitting 100% on the hardware, look in to that in case each respective game may benefit from being banged down to 99%.

Overall though, no, I disagree with the idea that there's no reason. It's better to see information as soon as possible, which is what higher fps gives you via partial frames. Even if you don't notice a difference visually, it'll enhance your feel of connection to the game if using a kb/m.

Give it a try, if you notice no difference then you have your answer, but don't just assume your screen can't show more fps than its refresh rate because that isn't true (sync technology aside!).

hmmm, food for thought there, will investigate this futher I think, see how I get on.
 
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