Civilization V - Pre-order map packs

Ok, I might have gone a bit OTT but I just can't understand it. That and referring to a gaming character as a "Toon". What the hell is that about?

Anyhow, this derailment has become a failure of epic preportions as I believe people are saying nowerdays.

We do apologise for our yoof grammer grandpa

maybe we can satisfy you thirst for vengeance with a packet of werthers original
 
Wait, what? DLC before the game is even released? That only makes sense if they've finished the game and decided to see what they could remove and charge extra for..? A slap in the face the loyal fans.

Think I'll wait for reviews of how gimped/crippled the standalone game is before I buy it. You just know that they'll release an xpac that has all the DLC in it anyways :rolleyes:
 
Sorry to go off topic, but I'd like your opinion on a Civ 5 question I have:

Although I'm thrilled at the hex field feature I'm not really sure about the one-unit-per-hex restriction. What do think about this?
 
I'm not really sure about the one-unit-per-hex restriction. What do think about this?

Absolutely brilliant. More strategic play required with troop positioning, making use of terrain, keeping archers and siege weapons protected, and most importantly:

NO MORE DARN STACKS OF DOOM!

Unit stacking was broken in Civ 4. Both attack, and defense were incredibly frustrating and imbalanced, and all you really needed to do to capture a city was incite a revolt with a spy, suicide a few siege units, and then kill everything easily.

In earlier versions of Civ, an entire stack of units would die, if the primary defending unit did, unless they were in a city of fort. Simply allowing a full stack of absolutely anything go around without any penalties in Civ 4 was too overpowered.
 
In earlier versions of Civ, an entire stack of units would die, if the primary defending unit did, unless they were in a city of fort. Simply allowing a full stack of absolutely anything go around without any penalties in Civ 4 was too overpowered.

Urgh nothing worse than the computer doing this to you! I can never work out how they can stay competitive and maintain a 50 man stack that suddenly appears at your boarder! The only good counter is a stack of 15 bombard units or 30 odd defensive ones... Made the last 200 turns of the game much slower as it had to deal with far too many units too :(

On the plus woop woop I just found out from amazon that I get the pre-order map pack even though I pre-ordered it months ago :D
 
Absolutely brilliant. More strategic play required with troop positioning, making use of terrain, keeping archers and siege weapons protected, and most importantly:

NO MORE DARN STACKS OF DOOM!

Unit stacking was broken in Civ 4. Both attack, and defense were incredibly frustrating and imbalanced, and all you really needed to do to capture a city was incite a revolt with a spy, suicide a few siege units, and then kill everything easily.

In earlier versions of Civ, an entire stack of units would die, if the primary defending unit did, unless they were in a city of fort. Simply allowing a full stack of absolutely anything go around without any penalties in Civ 4 was too overpowered.

That was better, of course a ''blitzkrieg'' works best with a couple of attack stacks.

And errrr wasn't civilization 3 the same as civ4, except that selecting multiple units was harder and you also had ''superunits'' ( armies) and no stack attack? It just took more time to move them around but the same principle, the whole stack did not die when you killed one iirc ? Or is my memory mistaking me ?

I'm pessimistic about the new civ5, despite having pre-ordered it, they've never let me down in the past though so who knows.

8>6 directions to go is worse imo. But I'll get used to it.
No more than 1 unit per tile= terrible imo, it might ruin the game for me.

But who knows, I'll see...

Urgh nothing worse than the computer doing this to you! I can never work out how they can stay competitive and maintain a 50 man stack that suddenly appears at your boarder! The only good counter is a stack of 15 bombard units or 30 odd defensive ones... Made the last 200 turns of the game much slower as it had to deal with far too many units too
Not neglecting military...

Didn't have problems with speed in civ4 since I upgraded Pentium 4> Core 2 Duo...
 
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on the surface it could be that single unit hexs mean that it'll either take forever to take a city or you may never do it? cities defend themselves don't they? what if you surround a city with artillery to bombard the defences and all your front line troops get wiped out by the defenders? you've then got to go through a dance off to get everything in position again to attack, and in the meantime everything has healed in the city.

saying that, i've not played it yet so we'll wait and see :D
 
on the surface it could be that single unit hexs mean that it'll either take forever to take a city or you may never do it? cities defend themselves don't they? what if you surround a city with artillery to bombard the defences and all your front line troops get wiped out by the defenders? you've then got to go through a dance off to get everything in position again to attack, and in the meantime everything has healed in the city.

saying that, i've not played it yet so we'll wait and see :D

The lowest unit movement is now 2 tiles per turn, there are no more units that only move by one at a time. Also you cant stack defenders in cities either, they all have a base strength of 10, which I assume will be upgradeable with improvements.

And errrr wasn't civilization 3 the same as civ4, except that selecting multiple units was harder and you also had ''superunits'' ( armies) and no stack attack? It just took more time to move them around but the same principle, the whole stack did not die when you killed one iirc ? Or is my memory mistaking me ?

I cant remember tbh, I never enjoyed Civ 3 and hardly played it. But stacks of doom completely broke Civ 4 and I agree that they had to be gotten rid of.
 
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