Ok, I might have gone a bit OTT but I just can't understand it. That and referring to a gaming character as a "Toon". What the hell is that about?
Anyhow, this derailment has become a failure of epic preportions as I believe people are saying nowerdays.

We do apologise for our yoof grammer grandpa
maybe we can satisfy you thirst for vengeance with a packet of werthers original
I'm not really sure about the one-unit-per-hex restriction. What do think about this?
In earlier versions of Civ, an entire stack of units would die, if the primary defending unit did, unless they were in a city of fort. Simply allowing a full stack of absolutely anything go around without any penalties in Civ 4 was too overpowered.


Absolutely brilliant. More strategic play required with troop positioning, making use of terrain, keeping archers and siege weapons protected, and most importantly:
NO MORE DARN STACKS OF DOOM!
Unit stacking was broken in Civ 4. Both attack, and defense were incredibly frustrating and imbalanced, and all you really needed to do to capture a city was incite a revolt with a spy, suicide a few siege units, and then kill everything easily.
In earlier versions of Civ, an entire stack of units would die, if the primary defending unit did, unless they were in a city of fort. Simply allowing a full stack of absolutely anything go around without any penalties in Civ 4 was too overpowered.
Not neglecting military...Urgh nothing worse than the computer doing this to you! I can never work out how they can stay competitive and maintain a 50 man stack that suddenly appears at your boarder! The only good counter is a stack of 15 bombard units or 30 odd defensive ones... Made the last 200 turns of the game much slower as it had to deal with far too many units too

on the surface it could be that single unit hexs mean that it'll either take forever to take a city or you may never do it? cities defend themselves don't they? what if you surround a city with artillery to bombard the defences and all your front line troops get wiped out by the defenders? you've then got to go through a dance off to get everything in position again to attack, and in the meantime everything has healed in the city.
saying that, i've not played it yet so we'll wait and see![]()
And errrr wasn't civilization 3 the same as civ4, except that selecting multiple units was harder and you also had ''superunits'' ( armies) and no stack attack? It just took more time to move them around but the same principle, the whole stack did not die when you killed one iirc ? Or is my memory mistaking me ?