In this post, we're going to talk about closing down Steam Greenlight and the transition to Steam Direct.
https://steamcommunity.com/games/593110/announcements/detail/1265922321514182595
In this post, we're going to talk about closing down Steam Greenlight and the transition to Steam Direct.
With a $100 entry fee it's more likely to get worse before it gets better on that front.
Yeah you could be right actually. They pay the $100 and only get it back once they have sold $1000 worth, but as Steam don't release sales figures there's no way to tell if these rubbish games would sell enough to justify releasing on steam. I guess if this still doesnt work they can tweak the figures.With a $100 entry fee it's more likely to get worse before it gets better on that front.
Explain please I don't understand why having a charge is going to mke this worse ? Most of the **** is coming from basement dwellers making a poorly made game from a unity tutorial and then whacking it on green light. You think the majority of these people are willing to pay for what they know is ****
Explain please I don't understand why having a charge is going to mke this worse ? Most of the **** is coming from basement dwellers making a poorly made game from a unity tutorial and then whacking it on green light. You think the majority of these people are willing to pay for what they know is ****
Should up those figures
The $100 should be $500 and the $1000 to $10,000.
Incoming funds should be saved in a trust account for 3 months so that when people get refunded then it is safe and it can't just be cash grab. With that it should be that if you get 50% or greater return then that's when it gets pulled. That with the refund policy would soon stop a lot I feel.
That way we would at least know that the people behind even indie sized games have the base funds to develop it beyond the initial cash grab release. Maybe it would stop a few actually good games getting on steam but I can't believe that people being serious couldn't stump up $500.