Closing Greenlight Today, Steam Direct Launches June 13

Hopefully this puts an end to the massive amount of dross that has ended up on steam as a result of greenlight.

Saw a game mentioned in PC Gamer that is basically a very basic side scroller game where all you do is jump and throw bottles and the only reason it exists is because it has 4000 achievements. So people are just buying it for 60p to get 4000 epeen points. Pathetic really, you wouldnt expect crap like this to exist on Steam, so i'm glad they are taking steps to stop it.
 
With a $100 entry fee it's more likely to get worse before it gets better on that front.

Explain please I don't understand why having a charge is going to mke this worse ? Most of the **** is coming from basement dwellers making a poorly made game from a unity tutorial and then whacking it on green light. You think the majority of these people are willing to pay for what they know is ****
 
With a $100 entry fee it's more likely to get worse before it gets better on that front.
Yeah you could be right actually. They pay the $100 and only get it back once they have sold $1000 worth, but as Steam don't release sales figures there's no way to tell if these rubbish games would sell enough to justify releasing on steam. I guess if this still doesnt work they can tweak the figures.
 
Explain please I don't understand why having a charge is going to mke this worse ? Most of the **** is coming from basement dwellers making a poorly made game from a unity tutorial and then whacking it on green light. You think the majority of these people are willing to pay for what they know is ****

The Greenlight fee was $100 for as many games as you wanted to submit but you still had to get through the 'system' to get your game on sale so there was some gate keeping going on (even if not great) but this new system means $100 gets you straight access to release what you want. $100 really isn't a lot of money to put off people releasing shovelware type games that even if they don't sell loads still start to clog up an already busy store.

This isn't the end of Steam or anything crazy but I am pretty sure the first month or so is going to be rough going on this front before it starts to calm.
 
Explain please I don't understand why having a charge is going to mke this worse ? Most of the **** is coming from basement dwellers making a poorly made game from a unity tutorial and then whacking it on green light. You think the majority of these people are willing to pay for what they know is ****

You had to pay 100 dollars for Greenlight before, so there was already a money barrier, although it was a one-off. The difference now it that the 100 dollars is per title, and you can get it back if you make 1000 dollars in sales.
 
Should up those figures

The $100 should be $500 and the $1000 to $10,000.

Incoming funds should be saved in a trust account for 3 months so that when people get refunded then it is safe and it can't just be cash grab. With that it should be that if you get 50% or greater return then that's when it gets pulled. That with the refund policy would soon stop a lot I feel.

That way we would at least know that the people behind even indie sized games have the base funds to develop it beyond the initial cash grab release. Maybe it would stop a few actually good games getting on steam but I can't believe that people being serious couldn't stump up $500.
 
Should up those figures

The $100 should be $500 and the $1000 to $10,000.

Incoming funds should be saved in a trust account for 3 months so that when people get refunded then it is safe and it can't just be cash grab. With that it should be that if you get 50% or greater return then that's when it gets pulled. That with the refund policy would soon stop a lot I feel.

That way we would at least know that the people behind even indie sized games have the base funds to develop it beyond the initial cash grab release. Maybe it would stop a few actually good games getting on steam but I can't believe that people being serious couldn't stump up $500.

tell that to the indie developer who been developing his game alone for many years.... $500 is a lot of dough to some... some of the best Indie developers have come from nothing, no money no Job. we would miss all that

from Memory Fez, Limbo Beholder Among others..

should be £100 For first Game. then £100 for the next 3 releases. If Reviews hit X Threshold Then Publishing is Free the next Game
 
Yep and I'm sure they could have still managed to get a loan, cash of friends, family or similar in my personal opinion.

each to own and I do understand what your getting but I honestly don't think we would loose anyone who is passionate but would close it out a lot more to hit and run/cash grab antics that I don't think the new system resolves.
 
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