COD4 Veteran

Soldato
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I'm working my way through the game now on veteran, And I'm actually finding it quite easy! Thats not me flexing my Epeen. Just on the last chapter of Act 1, Aftermath. And I am loving it! Only thing I hate is the grenades, They are the main things that kill me, Sometimes I end up stuck in a corner with like 6 of the things flashing at me haha.

Main thing I've noticed though in veteran, which I didn't notice on my last play through, Which was normal difficulty. It forces you to be strategic, Rather than running in guns blazing. 1 thing I've loved is finding alternative paths through levels which are too hot, Moving around enemies rather than pushing through them, etc. I also love that it forces you to find vantage points in Veteran, Rather than just popping behind a box. I just did the level Hunted, And theres a barn where you can go upstairs for a better shot, Turns the level into a walk in the park if you scope out vantage points, rather than going in commando style.

The level where you have to protect War Pig while it gets repaired, A sniper rifle and you become Gods gift. Without one, I don't think I would have done that level as easily, I stood behind the right hand metal Fencing right at the beginning of the level, And sniped the crap out of as many people as i could, Then swap your sniper rifle for a shotgun, And boom, Consider that AA gun yours.

Anyways, Yeah, I've played COD4 a good while, And found it an okay game, Now I'm playing on Veteran, I'M LOVING IT.

But saying that, I don't think I would have enjoyed it, jumping straight into veteran, Playing it through on Normal and some hardened, has allowed me to get accustomed with the game, And it's also allowing me to appreciate how different you have to play inorder to finish the game on Veteran.

Anyways, Long post, No real point other than, COD4 on veteran is cool :cool:
 
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Totally agree, the bit with the TV station takes some good strategic thinking to get through it.
 
Indeed a good game, but fundamentally CoD games have began to irk me as of late, having completed every game since the first on Veteran (excluding the second rate knock off's like Big Red One).

The key to COD games has always been to push from cover to cover and let your teammates do most of the work while they push forward, thus activating checkpoints and stoping the infinite respawns that the series is so fond of.

Hopefully with Modern Warfare 2 they will mix up the mechanics a bit, but It's worked for them fairly well this far so it's probably unlikely and the average gamer probably never plays Veteran where these mechanics compound to create cheapness. I just feel that COD has been the same game since COD2, running from set piece to set piece playing whack-a-checkpoint. Of course it's all cleverly glossed over with different settings and pretty set pieces and so on, but the game mechanics haven't really changed.

I hate the false sense of intensity/challenge it gives through unlimited respawning and the fact that you have to run around like a loon from cover to cover to counter this.

None of this is as evident in COD4 as much as W@W, as it's far better tuned than W@W. W@W took all these elements and milked them to the extreme as anybody who has done 'Heart of the Reich' on veteran can confirm. Also if you think the grenades are frustrating in COD4, W@W kicks it up a few notches by causing any safe spot you find yourself in, to quickly be saturated with 3-4 grenades if you remain for more than a few seconds. It becomes tragically comical when you have to run a gauntlet of 30-40 grenades to run from one objective to the next.

Of course, single player is just a fractional element of the time I have invested CoD games as COD4 shines in multiplayer, and most of these issues are only of concern for 1-2 single player playthoughs.

Anyway, pointless rant over. Here's to hoping they add a bit more depth to the single player with MW2. I'll play it regardless more than likely regardless despite my complaints as the multiplayer will in all likelihood be great.
 
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None of this is as evident in COD4 as much as W@W, as it's far better tuned than W@W. W@W took all these elements and milked them to the extreme as anybody who has done 'Heart of the Reich' on veteran can confirm. Also if you think the grenades are frustrating in COD4, W@W kicks it up a few notches by causing any safe spot you find yourself in, to quickly be saturated with 3-4 grenades if you remain for more than a few seconds. It becomes tragically comical when you have to run a gauntlet of 30-40 grenades to run from one objective to the next..

You have that the wrong way around. There are two spots in WaW on Vet where the enemy keep spawning. Other than that you can shoot your way through them. The Japanese level where you have to make it under the bridge and the 4 guns. Other than that you can eventually wear them out. It was on each and every level on modern warefare. I'd say the grenades are worse on 4 as well. Most notably the TV room and the ferris wheel.

The re-spawn to the line is a tired format that makes COD games feel very dated.

I await the OP getting to the ferris wheel and then no fighting in the war room to see how cool he then thinks vet is ;)
 
You have that the wrong way around. There are two spots in WaW on Vet where the enemy keep spawning. Other than that you can shoot your way through them. The Japanese level where you have to make it under the bridge and the 4 guns. Other than that you can eventually wear them out. It was on each and every level on modern warefare. I'd say the grenades are worse on 4 as well. Most notably the TV room and the ferris wheel.

The re-spawn to the line is a tired format that makes COD games feel very dated.

I await the OP getting to the ferris wheel and then no fighting in the war room to see how cool he then thinks vet is ;)

Whoops, maybe my mindset had become so focused on 'This is a COD' game that I just assumed the whole thing was being cheap (it was Treyarch after all) and adapted my playstyle to such. I certainly remember HOTR being the main offender though, that level was pure hell. Now I feel like I caused myself unnecessary pain by forrest gumping through ever level.
 
Somebody buy him a wig now! Some hair pulling moments while on veteran but then again I walked through Mile High Club on my second attempt.
 
You have that the wrong way around. There are two spots in WaW on Vet where the enemy keep spawning. Other than that you can shoot your way through them. The Japanese level where you have to make it under the bridge and the 4 guns. Other than that you can eventually wear them out. It was on each and every level on modern warefare. I'd say the grenades are worse on 4 as well. Most notably the TV room and the ferris wheel.

The re-spawn to the line is a tired format that makes COD games feel very dated.

I await the OP getting to the ferris wheel and then no fighting in the war room to see how cool he then thinks vet is ;)

I just played through it again on vet and was quite pleased that i didnt get mega stuck on certain places i did the ferris wheel bit on my first go which is good for me and when the game first came out i couldnt do no fighting in the war room on vet at all but then i worked out a way that got me through it quick enough , yes i would die quite a few time but at least it was done :) .
 
As far as the ferris wheel bit goes, if you get too frustrated remember there is always the cowards way out ;)
 
I'm working my way through the game now on veteran, And I'm actually finding it quite easy! Thats not me flexing my Epeen. Just on the last chapter of Act 1, Aftermath. And I am loving it! Only thing I hate is the grenades, They are the main things that kill me, Sometimes I end up stuck in a corner with like 6 of the things flashing at me haha.

Main thing I've noticed though in veteran, which I didn't notice on my last play through, Which was normal difficulty. It forces you to be strategic, Rather than running in guns blazing. 1 thing I've loved is finding alternative paths through levels which are too hot, Moving around enemies rather than pushing through them, etc. I also love that it forces you to find vantage points in Veteran, Rather than just popping behind a box. I just did the level Hunted, And theres a barn where you can go upstairs for a better shot, Turns the level into a walk in the park if you scope out vantage points, rather than going in commando style.

The level where you have to protect War Pig while it gets repaired, A sniper rifle and you become Gods gift. Without one, I don't think I would have done that level as easily, I stood behind the right hand metal Fencing right at the beginning of the level, And sniped the crap out of as many people as i could, Then swap your sniper rifle for a shotgun, And boom, Consider that AA gun yours.

Anyways, Yeah, I've played COD4 a good while, And found it an okay game, Now I'm playing on Veteran, I'M LOVING IT.

But saying that, I don't think I would have enjoyed it, jumping straight into veteran, Playing it through on Normal and some hardened, has allowed me to get accustomed with the game, And it's also allowing me to appreciate how different you have to play inorder to finish the game on Veteran.

Anyways, Long post, No real point other than, COD4 on veteran is cool :cool:

Agree with this. You just need to learn where the enemies come from as it's the same each time. Once you know this you can just walk around them. Well. not just walk. :p

Definitly requires a lot more time than other difficulties, but killing the men isn't hard. It's the number of them and how many grenades that they throw that gets me :(



I await the OP getting to the ferris wheel

Hardest bit on the game :D One of the few bits i can't do on hardened :(
 
All in all I would say that COD4 on Veteran isn't too difficult but you will caught out by bad luck on a few occasions (i.e. start moving and get instagibbed or have 3 grenades land right next to you).

The only parts I had trouble with were the fourth house on Safehouse (with the machine gun emplacement next to it), No Fighting in the War Room and Mile High Club. Out of those three, I found No Fighting in the War Room the most difficult.

Surprisingly I had no trouble with some of the other levels people found difficult, such as Charlie Don't Surf, the end of Heat and One Shot, One Kill.
 
I think a lot of the sections are made easier depending on ammo and what gun you have at the same point, I seem to remember getting stuck on the silo corridors for a while as you get shot from the sides and up ahead, also the ferrirs wheel but I found a little spot under the wheel so I could pick people off easily. It's all about learning the levels really.
 
I couldn't do Mile High Club on Vet, so I'm stuck on 980/1000 (Xbox achievements)

The TV Station, Ferris Wheel and War Room were the hardest bits - particularly Ferris Wheel where I did HAVE to take the 'lie down in the ticket booth' option as my blood pressure had risen to 250/140 :mad: and I thought my arm might burst.

One level I did find easy on Vet was the AC130 level :D :D
 
Mile High Club on Veteran is simply a case of:

a) Knowing where the enemies are.
b) Knowing when and where to throw your flashbangs.
c) Knowing where to lay prone behind so as to force your invincible team-mates to take out the enemies.
d) Running like mad through the last section trying to make it in the time limit :p

It's more a demonstration of practice and determination than anything else. Much like the rest of COD4 I guess.
 
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