Codemasters to release first racing game for VR

Underboss
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Wow, that came out of nowhere! Good to see though as a sim racer for the Quest is something many have been waiting a long time for. Especially when it's such a popular genre.


30Gb Install though so could be a challenge for those of us with 64Gb Quest 2's!
 
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Ignoring the extreme amount of flack this is receiving, i can't rationally come up with reasons why they've done this for the quest. It's clearly beyond the capabilities of the device, with the original not less than a year old dwarfing over it. It's a product that resembles a shabby 8 bit conversion from the dying days of the home micros , bearing little resemblance to the original.

Regardless of all of that, who in their right mind thinks controlling a first person track racer with a tiny thumb stick in VR is any kind of connective experience. Back in 2016 when PCARS got VR i only had a gamepad to hand, the experience was a total flat meh. A few months later dusted off the G25 and tried it again, instantly blown away, it's that black and white an experience with a physical device.

Lastly, how is this any kind of good look for meta with GT7 on the PSVR 2 just over a month away.
 
You could do a decent racing game on the Quest 2. It just needs a developer who is capable of playing to the strengths of the device and knows how to get the best out of it.

Sadly, looking at most Quest games, the developers just don't have the expertise to do the platform justice.

Look at RE4, runs at near native resolution, utterly smooth and the graphics look great. You can spot the compromises if you look hard enough, but if the Quest 2 can do a game like RE4 at that visual fidelity, then I don't see why it can't do a decent looking and playing racing game. If necessary just go stylised and do cell shaded or similar.
 
Quest native title :rolleyes:

you too can run a racing sim on a mobile processor, it will be great... promise

It's possible, but this game was far too ambitious. They could have changed the graphic style to cell shaded or even flat shaded polygons like Walkabout Minigolf and done it well and it have looked far better.

There's a big difference between poorly downscaled graphics with muddy low-res textures to a game where it's been properly converted or designed to use cell or flat shaded graphics.
 

Good game but terrible graphics apparently. I'll stick with PCVR racing games.
i dont think it is aimed at pcvr users. i wont be getting it either but its great to see a full fat vr racing game on mobile.

also there is scope for improving the visuals once more powerful headsets come out (see the settings with sidequest).
 
Regardless of all of that, who in their right mind thinks controlling a first person track racer with a tiny thumb stick in VR is any kind of connective experience. Back in 2016 when PCARS got VR i only had a gamepad to hand, the experience was a total flat meh. A few months later dusted off the G25 and tried it again, instantly blown away, it's that black and white an experience with a physical device.
you know....... millions of gamers have been doing just that on xbox and playstation for decades.

not all of us have sim racing rigs.... and nore can everyone go out and buy a psvr2 and ps5.
 
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you know....... millions of gamers have been doing just that on xbox and playstation for decades.

Sure. I did specify VR though, and particularly a first person track racing experience. On a flat screen i get what your saying, most of us started that way. When presenting in VR in a first person perspective with a dangly pair of arms on the virtual wheel, a gamepad thumbstick just doesn't connect in the same way it does on a normal screen. The whole experience feels alien, to the point where you say why bother.
 
Don't get me wrong I love my wheel and club sport pedals and would not be without them.... but I still think it's cool coming out on quest even with game pad controls and weaker visuals.

the visuals don't bother me in the slightest and as it's an arcade racer rather than a sim the pad should be ok
 
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I have the PC version of Legends working with Reshade. The 3D geometry works well on the trackside and exterior objects, no better or worse than any other VR implementation. Sadly the interior looks a little flat, the dashboards don't scale too well when you stretch the screen for an immersive first person view.

To sum it up, visuals are on par with what they did with F1. It has has that same hue and blur effect encompassing everything, and you've lost the one thing they did get right in 3D cockpit.

Definitely worth giving reshade a go and messing with the settings if you have the game, it's free and relatively easy to use. According to people more experienced in using it, better results can be obtained visually.
 
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