So I was playing through Psychonauts (scored it for a fiver - nice) and enjoying it, but one thing bothers me about it, and that is the system to collect things - collect a certain (large) amount of various type of item and you get rewarded.
Lots of games do it now, GTA with their secret packages, Lego Star Wars, Crackdown with orbs, GOW with dog tags, in fact just about any console game seems to feature a 'collectible' element.
It annoys me a lot, when I play a game I want to be guided through a good plot and an interesting experience, not repeatedly playing through levels and searching every nook and cranny to collect items which will unlock things. The completist in me feels that I am missing something out if I don't try and collect everything, but I just can't be bothered most of the time!
To me it seems like a cheap and thoughtless way to increase the longevity of a game, but I can understand how it gives some people additional targets to reach in games they enjoy. Any thoughts?
Lots of games do it now, GTA with their secret packages, Lego Star Wars, Crackdown with orbs, GOW with dog tags, in fact just about any console game seems to feature a 'collectible' element.
It annoys me a lot, when I play a game I want to be guided through a good plot and an interesting experience, not repeatedly playing through levels and searching every nook and cranny to collect items which will unlock things. The completist in me feels that I am missing something out if I don't try and collect everything, but I just can't be bothered most of the time!
To me it seems like a cheap and thoughtless way to increase the longevity of a game, but I can understand how it gives some people additional targets to reach in games they enjoy. Any thoughts?