Command and Conquer - Tiberium ( FPS ) - News

Caporegime
Joined
8 Sep 2006
Posts
39,229
Location
On Ocuk
A post on VideoGamesBlogger reports that Tiberium, not Renegade 2, is the title of the rumored (story) new shooter set in the Command & Conquer universe (thanks Mike Martinez and Joystiq). The report is based on a coming print issue of Game Informer magazine, and says the game is in the works at EALA, and is due for release late next year. There's a similar report in Czech on Hratelně.centrum.cz that includes screenshots as well as a Video from the game (though I can't get this to run, and the English blog says it's been yoinked by EA). They offer a brief write-up based on the print article outlining some of the game's units for this "squad-based action first-person-shooter game… described as Ghost Recon Advanced Warfighter meets Battlefield meets Rainbow Six Vegas, but instead set in the C&C Universe."

From bluesnews
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=83409
 
yay, hopefully there will be an interesting multiplayer aspect of it aswell like in renegade, preferably in the tiberian sun universe as well, always wanted to drive a titan
 
Wonder what engine it will use. I hope it has good multiplayer also. Wont be good due to lag if they use the Crysis engine. ;)
 
LOL @ EA

It will be crap

yep. i hope its heavily tied to the C&C universe though. not just, 'we are GDI, theyre the terrorists.'

i want to see huge epic deserts filled with titans and mammoth mk II's and NOD cyborgs and devils tongues. THAT would be a good C&C game
 
Loved renegade online... Just how 1 person could make so much difference. Hope they don't mess this up

A Command & Conquer FPS game called “Tiberium” will be coming to PC, Xbox 360 and PlayStation 3 :mad:
 
Renegade was okay, not a bad game, but i'd rather they stuck to doing what they do best - making RTS games.
 
if its EA based could it be running the crytek engine used in crysis or did EA just pay them so they could have their name on the cover?
 
LOS ANGELES--(BUSINESS WIRE)--Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS - News) today revealed Tiberium™, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.

For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.

Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.

“Tiberium is our ‘One Ring’, our ‘Force’. It is the connective tissue that defines this universe and tears it apart,” said Chris Plummer, Executive Producer at EA Los Angeles. “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction.”

Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn’t be more excited.”

Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: www.Tiberium.com.

http://biz.yahoo.com/bw/071218/20071218005239.html
 
Back
Top Bottom