Computer AI

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21 Oct 2004
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I just read this article & found it fairly interesting.

http://hackaday.com/2015/12/01/a-short-history-of-ai-and-why-its-heading-in-the-wrong-direction/

The article examines the path of computer artificial intelligence and the directions its taken since its inception.

Personally I'm fascinated by the subject. more specifically AI used in games, bots, pathing matrices etc. I remember back in the early days reading information on the subject by Steve Polge (Unreal Engine programmer), marvelling at the AI in the early half life games etc.

Heck, back just before the year 2000 I left my job, went contracting (millennium bug cash in 4tw!) and developed an intranet / extranet system for a large corporate using MS IIS's search capabilities and some AI to automatically trawl and tag pages, documents etc across there mainframes and connected servers! This was before google had a foothold.

Am I just a nerd or are there likeminded folk out there? :D

Matt.
 
One of the big arguments for AI exterminating us is that AI will feel threatened. But a computer may ot be bound by the the natural instinct for survival. Perhaps it will not care if it lives or dies because its all a bit pointless anyway.
 
The problem with AI is the common sense issue is extremely difficult to fix or come up with solutions for - simple AI which can be programmed to do a simple 'logical' task like play Chess is easy, but an actual intelligent AI we've made next to no progress on, at all.

A well known quote in the AI field is: "The hard problems are easy and the easy problems are hard".
 
I've always had a passing interest in the field - I've done a bit of game AI programming.

When it comes to games I really dislike the approach all to often taken of trying to do it far to scientifically/mathematically (which usually results in the game getting extremely primitive AI because they run out of time trying to implement a more complex solution or the producer/publisher not wanting to spend the resources on creating it) whereas you can create convincing AI for game purposes substituting more complex system with a bit of weighted randomisation of behaviour, etc.
 
I'm a bit disappointed nobody has come out with a co-processor just for gaming AI,
it's boring that it never learns that sticking its head out for the n'th time results in it dying for the n'th time.
 
How are we supposed to have fully functioning sex bots without AI? It's ridiculous.

Yeah, then you've gotta take it out for a meal first, listen to all those cat related problems and the next day you wont be able to get rid of it. Dumb machines ftw :D
 
Nothing nerdy about it, AI is the future. Until it becomes too intelligent and murders us all :D

I know people joke about this all the time, some take it seriously though. Personally I don't think AI will ever destroy us.An AI that is that advanced will have weighed up the pros and cons of doing so.

I like the concept of the game SOMA, where in the future, Humans are "copied" into a virtual ark to preserve the last remnants of humanity as the Earth succumbs to near destruction on the surface.
 
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