With availability of consoles Xbox One and PlayStation 4 has also for PC gamers a lot done. This was foreseeable, set both consoles but also for the first time on classic PC components. Games for consoles and PCs are characterized moved closer together technically, the influence of the closed system of the PC has increased.
Consoles have plenty of space for textures
Particularly visible is in the use of games Textures: both have Xbox One and PlayStation 4 8GB of RAM, which is shared by the CPU and GPU. Developers use this space to provide games with high-resolution, detailed textures.
The consequence for the PC: While 4,096 MB and a half years ago, have been generally sufficient to play games in Full HD at maximum details smoothly, there are now a few titles that with only 4 GB of VRAM for security no longer offer the maximum level of detail in the textures menu. Others do it and make problems.
How much VRAM need a graphics card?
After the test the GeForce GTX 1060 with 3GB that in otherwise undemanding settings gets big problems in some games to Computer Base takes the theme VRAM in this article again in detail.
How much VRAM may already be for Full HD of distress today, Overclockers testing in four current games on graphics cards with 3, 4, 6 and 8 GB. All models are taken from the current middle class.
https://www.computerbase.de/2016-09...rne_spiele_brauchen_viel_grafikkartenspeicher
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