Baboonanza Said
“What? Care to give any examples of area where they are ahead of Nvidia/AMD?”
The PowervVR chips had many features well before Nvidia/AMD and in some case’s still better. Free FSAA in that you have FSAA with no or almost no performance hit, Unified shaders long before Nvidia/AMD, Hidden Surface Removal well beyond what Nvidia/AMD have.
Baboonanza Said
“If you think a mobile graphics chip is going to be able to perform anything like a 300W graphics card you're dreaming.”
It’s not a dream. A mobile chip with hardware ray tracing will outperform and look far better than what a none ray tracing 300W graphics card can pull off. If something like the Iphone 5 or 6 has a PowerVR ray tracing chip and desktop cards just keep going like they are than the Iphone graphics will be ahead of the PC.
A 300W desktop graphics card cannot compete against a decent ray ray-tracing chip. That is why ray-tracing is often called the Holy Grail; the first people to pull it off at useable speeds at decent costs will be able to pull off amazing cinema quality graphics.
Hardware ray-tracing could be one of the most exciting things to happen to graphics in many years.
I didn’t say outperformed in my first few posts, I said better features and looks better. We could end up with games looking so good on the phones that a desktop 3dcard cannot look as good. The phone might not be able to perform at the same high resolution as the desktop but at the low resolution say 1024x768 the 3d desktop card will look far, far worse than the phone.
Baboonanza Said
“And real-time ray-tracing is just as practical on an iPhone as it is on a Desktop - not at all. “
Why not? It looks 100% practical. In fact it’s more practical for mobile over desktop. The ray-tracing video I linked to seemed practical and looked better than what current 3dcards can pull off.
Baboonanza Said
“That video you posted is admittedly pretty good for a mobile game - it's almost PS2 graphics - but it's light-years behind a modern PC. Notice the lack of any detail in the background environments, the fact that there are only ever 2 characters on screen at a time, the really choppy frame-rate, the poor textures, the low resolution”
Almost PS2? Show me a PS2 game half that good, its well beyond PS2.
Did you load the default low res Youtube video? Try watching the HD video.
http://www.ultimaaiera.com/wp-content/gallery/news-images/infinityblade11.jpg
http://pocketfullofapps.com/wp-content/uploads/2010/11/infinity-blade_1.jpg
There is no way a PS2 could pull that off, it even has high FSAA. I don’t see any jagged edges.
http://www.tapscape.com/wp-content/uploads/2010/11/Infinity_Blade_10.jpg
http://toucharcade.com/wp-content/uploads/2010/12/mzl.ulffeocx.jpg
How can you call that a lack of detail in the background?
That is not poor textures or low resolution and I didn’t see any choppy frame rates in game. As for the background it’s perfect for the size of the screen it’s meant to be played on.
Baboonanza Said
“If you think a mobile graphics chip is going to be able to perform anything like a 300W graphics card you're dreaming.”
Perhaps you should read up no PowerVR chips more. A 300W PowerVR chip would be an estimated x3 to x5 faster than a 300w NVidia chip. Or another way to put it a 100mhz PowerVR chip tends to perform at the same speed as a 300Mhz to 500mhz Nivida chip.
Due to the way PowerVR chips work you get far more bang for the buck. PowerVR are pretty much kings of performance per watt and they seem to be advancieng faster than everyone else. They are already more than a generation ahead of Nvidia and ATI in the mobile markets.