Create a small mod?

Soldato
Joined
23 Mar 2011
Posts
11,145
I was just wondering whats the best way to have a go at modding, maybe creating a small scale single player sort of thing either from scratch or mod to an existing game

Always been interested in having a little play but not really sure where to start? SDK, Unity, Unreal? obviously im starting from scratch as a hobby really just interested in seeing how it works
 
I was just wondering whats the best way to have a go at modding, maybe creating a small scale single player sort of thing either from scratch or mod to an existing game

Always been interested in having a little play but not really sure where to start? SDK, Unity, Unreal? obviously im starting from scratch as a hobby really just interested in seeing how it works

I'm not sure what you mean? Have you any experience with tinkering of game files at all? Every game is very different. Games like STALKER, Fallout and Skyrim are VERY mod friendly, but then you'll get games like Mass Effect which can be very tough to mod. Depends what you want to do really...
 
GTA V for example, uses .ytd files. Z Modeler 3 ($22 per year for the license to full access) allows import and export from OpenIV to allow modifying, and creating cars for the game from importing from other games such as GTA 4, Rfactor etc.

Simple.
 
I would start by learning some basic principles of game design and development. Grab a copy of unity or UDK and start playing with the engine and prebuilt models. Get a feel to how it all works together. Doesnt have to be spectacular, but as long as you can understand how elements of games work (loading assets and triggers for example) you will be in a good position to start to look at modding. Even the basics of how to walk upto a door and have it automatically open will really help. For UDK, you dont really need to know much (or anything) about coding, they have great visual coding you can work with.

Just play really.
 
I would start by learning some basic principles of game design and development. Grab a copy of unity or UDK and start playing with the engine and prebuilt models. Get a feel to how it all works together. Doesnt have to be spectacular, but as long as you can understand how elements of games work (loading assets and triggers for example) you will be in a good position to start to look at modding. Even the basics of how to walk upto a door and have it automatically open will really help. For UDK, you dont really need to know much (or anything) about coding, they have great visual coding you can work with.

Just play really.

Sounds like what im after thanks! To the above confusion im not looking to mod games like skyrim with stuff other people have made, rather i would like to try and make a small single player thing, hard to explain really lol dont really know what i want just fancy looking into it!

These answers are helpful, thanks guys!
 
Kerbal Space Program may be something to look at. You can model parts in a 3D Modelling Program (i.e. Blender or 3DSMax), can script small plugins using even pre-existing plugins like Module Manager or can learn C# and get into decompiling the game's assembly to create extensive plugins.
 
Sounds like what im after thanks! To the above confusion im not looking to mod games like skyrim with stuff other people have made, rather i would like to try and make a small single player thing, hard to explain really lol dont really know what i want just fancy looking into it!

These answers are helpful, thanks guys!

Last time I knew, there were plenty of UDK and Unity tutorials out there from the developers themselves. I would find them, watch one, do it yourself, watch another, do that yourself etc etc. You will pick it up :)
 
I'd recommend the original half life, it's how my brother in law and I learnt.

Started with levels, then he moved on to models and textures and is still working on a mod called The Core for it.

I used to love creating levels, especially for multiplayer. Coding can come after you've a good understanding of the models etc involved :)
 
I know you mentioned you didn't want to mod Skyrim with stuff other people have made, however I used the Creation Kit to make my own mod and it was great fun and exciting to see my mod appear in my game (it was a customised player house, exactly where I wanted it and how I wanted it).

This was my first mod of any game (apart from a few file tweaks here and there). I recommend having a look at the Creation Kit and seeing what you can do.

Cheers
 
Back
Top Bottom