Create your own games

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Just wondering if anyone creates their own games using programs/software from the net. Kinda like the XNA microsoft is going to release for the 360.

I ask this because I would like to get into doing this and would appreciate any advice or suggestions about which programs are good and which are not. I would ideally like one with little or no coding needed, nothing like C++. (Just to get me started off ;) ) Also free ones would be better.
 
They don't really exist anymore, the only one i could think of for you is Dark Basic but that does require programming.

The only other thing i could potentially suggest is you learning garys mod or the HL2 engine so you can modify that, but it will require programming.

To be fair, as far as i'm aware there is very little out there you can use to make games without programs, essentially thats what they are programs!

If you don't mind going back a little bit, you could get the Quake2 source code and have a read through that, its daughting but if you want to get into it you could start messing around modifying that!
 
Most game engines usually require a little coding or scripting to get anything done, not really tried any that dont but im sure there might be some.

If you want to make a fps you could try fpscreator

http://www.fpscreator.com/index.html

rpg -

rpgmaker

http://www.enterbrain.co.jp/tkool/RPG_XP/eng/ (needs a little scripting I think)

scroller

torque
http://www.garagegames.com/products/torque/tgb/ (needs scripting )

Could have a look at blitz basic which is ment to be good for beginners
http://www.blitzbasic.com/
 
Have a look into Blitz Basic/Blitz 3D/Blitz Max. All are relatively easy to use compared to the likes of C++...etc

They all require an understanding of basic programming concepts however. There's plenty of tutorials around on the web to help you out.
 
The Pat said:
Just wondering if anyone creates their own games using programs/software from the net. Kinda like the XNA microsoft is going to release for the 360.

I ask this because I would like to get into doing this and would appreciate any advice or suggestions about which programs are good and which are not. I would ideally like one with little or no coding needed, nothing like C++. (Just to get me started off ;) ) Also free ones would be better.

You are going to have to learn C# to get you on your way to write games. It's really not that hard. I started learning it 2-3 days ago and already wrote a program that connects 4 computers on a lan to a central database.

I'm using C# for Dummies (excellent book) and C# Precisely, widely considered to be the best book on C# ever written.
 
Gibbs said:
Microsoft are working on a XNA for the student/hobby worker. You will need to learn C#.NET but its not overly hard

http://msdn.microsoft.com/directx/xna/

http://msdn.microsoft.com/directx/xna/gse/

I have had a poke at it but aint spent much time on it due to work.

Still in BETA and Windows Games only but soon XBOX 360 support will be added

C# is a nice language and very easy to pick up. There a plenty of tutorial websites about and also the best source of information on any MS product - MSDN!

SiriusB
 
Do you want to get into it as a hobby or eventually as a professional? If you just want a hobby then things like fps creator, blitz basic, etc. will allow you to make some simple games without being too complicated. If you want it to be more than a hobby then you need a completely different approach.
 
Thanks for the replies people. :D

Hobby to start with but then it is something I might want to take a bit more seriously, as I would like to be in games development. I just really wanted something basic to get me into it, progressing to a bit harder stuff later on.
 
Well in that case it's not really as simple wanting to make games. You need to decide which part interests you, the technical side (programming) or the arts side (3d modelling, texturing, I suppose level design also fits in here). So at first you need to try something that involves a bit of everything to find what you like doing. You could try some basic modding for UT2004. The programming involved in making a new weapon or mutator is usually fairly simple (depending on how complicated your idea is), and it'll give you an opportunity to try some graphics work.
 
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