Big reductions with the manufacturer on SXFI Amp usb dac and SXFI Air headphones at the moment (both about 1/3 launch cost). Thought I'd give a type of headphone surround virtualisation I'd not tried a go at the price so I have one of the former on its way. Never tried personalised HRTF headphone virtualisation before.
Sadly it looks like in-ear microphone based personalisation still isn't available for us mere mortals (seems you either need to work for Creative or live in Singapore for that), which was what blew people away at trade shows over the last few years, but I gather the HRTF personalisation via photos and Android app has got on to it's 3rd revision and it's been getting some very good feedback recently.
I'm still quite a fan of Dolby Headphone (the earlier rooms 1, 2 and 3 version) and the Dolby Atmos virtualisation that Windows provides now isn't quite as convincing to me. Not at all enamoured by Creative SBX Studio and I never found CMSS-3D Headphone that impressive.
My best gaming audio setup was probably 4 channel CMSS-3D from an Auzentech X-Fi Prelude (and later X-fi XtremeMusic after Auzentech went bust and stopped updating drivers), either sent to 4 speakers or processed externally with Dolby Headphone using a Victor SU-DH1. If you kept to 4 channels it still had MacroFX and Elevation filter for object based 3d sound (like an early version of Dolby Atmos). Running 5.1 or higher killed those features. My gosh, we've regressed, mostly thanks to Microsoft.
Sadly it looks like in-ear microphone based personalisation still isn't available for us mere mortals (seems you either need to work for Creative or live in Singapore for that), which was what blew people away at trade shows over the last few years, but I gather the HRTF personalisation via photos and Android app has got on to it's 3rd revision and it's been getting some very good feedback recently.
I'm still quite a fan of Dolby Headphone (the earlier rooms 1, 2 and 3 version) and the Dolby Atmos virtualisation that Windows provides now isn't quite as convincing to me. Not at all enamoured by Creative SBX Studio and I never found CMSS-3D Headphone that impressive.
My best gaming audio setup was probably 4 channel CMSS-3D from an Auzentech X-Fi Prelude (and later X-fi XtremeMusic after Auzentech went bust and stopped updating drivers), either sent to 4 speakers or processed externally with Dolby Headphone using a Victor SU-DH1. If you kept to 4 channels it still had MacroFX and Elevation filter for object based 3d sound (like an early version of Dolby Atmos). Running 5.1 or higher killed those features. My gosh, we've regressed, mostly thanks to Microsoft.