Crowfall MMO - Throne War Simulator

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18 Jan 2011
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I never back games on Kickstarter but this game looks pretty fresh in a stagnating genre. Here's the blurb from the site:

IT'S ABOUT TIME

Eternal Heroes, Dying Worlds. Characters are persistent, but the Campaign Worlds are not. Players are Crows – Champions who travel from one world to the next, fighting an endless War of the Gods.

Each campaign world exists for a set duration – typically 1 to 3 months -- or until some "win condition" is met. During that time, the World will cycle through a single in-game year: Spring, Summer, Fall and Winter. Through the course of the Campaign, the Worlds grow more sinister and deadly as the land is consumed by the Hunger – an unstoppable legion of the undead.

There are two types of Worlds in the Crowfall Universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever.

At the end of Winter, the Campaign ends. A victor is declared, the map is wiped and the World goes offline forever. The players – the Crows – then fly back to their Home Worlds, to either count their spoils or lick their wounds before they choose a new Campaign and fight again.

Everything they have shown so far seems great to me. I love the ideas they are putting forward, hopefully they add a little more emphasis on PvE elements. The obvious influence from GoT appeals to me too.

They are currently in Kickstarter, so nows a good time to get involved if you want to benefit from some early perks! https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo . I went a little overboard and got the $215 pack for physical collectors.
 
My thing with CU was it had already been done, and then recreated as WAR which failed.

At this stage my interest in mmos is geared towards those bringing something truly different or new. I think Crowfall is doing enough to be something unique in the genre.
 
It basically sounds like a lobby based MMO with instance portals that offer unique environments to do destructive Risk style play, that decay over time or get destroyed and you repeat this over again.

The genre doesn't want or need more MMO's following the instances and directed narratives, the genre needs Sandboxes.

It would make a good tablet based micro transaction MMO, but for the PC, no.

Ironic coming from the guy who defended ESO to the death!

2 hours left on the kickstarter for those interested in scoring some early perks, they've already smashed through their stretch goals.
 
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