Crysis and very low CPU load

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On my quad this game only uses between 8 - 30%. Most of the time around 20%... whats all that about? Anyone else looked at CPU load with this game?

UT3 for instance will use up to 60%.
 
So it's like they're putting all the load on the GPU and hardly making any use of CPU power... i have another 3 cores just sitting there... if they were to make use of these i'm sure the game would run quite a bit better.

Would not expect this at all from a new game, especially Crysis.
 
you can NOT take gpu load off and put it on the gpu.

Huh?
Do you mean you cannot take load off the GPU and put it on the CPU...? because you can with certain things.

it does support multicore, as i've been saying for months, it doesn't NEED but SUPPORTS multicore. its a marketing buzzword that people fall into. people buy dual/multicores, they think games will be better if they use them, so developers support them and go around easing everyones mind to say they support them.

No it's not a marketing buzzword. And of corse it dont need it but would help a lot if it used multicore properly. Just look at UT3 performance on single core then compare it the dual or quad, theres a big difference. You cant honestly think a game this advanced couldn't make better use of multicore?

Any Source game is a bad example, because it's already an old engine and dont exactly look amazing, so even if it was multicore i still wouldn't expect it to use much CPU power with that level of graphics/AI/physics, it just wouldn't need it.
 
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