crysis custom cfg

Soldato
Joined
1 Dec 2006
Posts
16,899
Location
Amsterdam, NL
i know this has been asked tons beyond beleif... but i was wondering if anyone knew a decent uploaded one that works brilliantly well as well as giveing some serious eye candy for dx9 (aka all the dx10 unlocks)

i ask because i reinstalled the game today even though ive completed it, im going through it on detal again (which has odly made it much better)

ags
 
well, i just found this guys config on another forum, its Cuban's Custom Config.

con_restricted = 0

r_width = 1024
r_height = 768
r_VSync = 1

d3d9_TripleBuffering = 1
r_displayinfo = 1
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 1536
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
r_TexturesStreaming = 0

e_screenshot_width = 5120
e_screenshot_height = 2880
e_screenshot_quality = 100
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

e_obj_quality = 3
e_proc_vegetation = 1
ca_useDecals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_lod_ratio = 4
e_lod_min = 0
e_view_dist_ratio_detail = 40
e_view_dist_ratio_vegetation = 45
e_vegetation_min_size = 1.0
i_rejecteffects = 1
e_vegetation_bending = 1
sys_flash_curve_tess_error = 4
e_view_dist_ratio = 60
e_max_view_dst_spec_lerp = 1
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 128
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 128
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 100
e_terrain_occlusion_culling_max_dist = 100

i_lighteffects = 1
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 15.0
g_battleDust_enable = 0

e_particles_quality = 3
e_particles_lod = 1
e_particles_max_emitter_draw_screen = 64
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0

e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.50
p_max_MC_iters = 5000
e_phys_foliage = 2
es_MaxPhysDist = 60
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0.2
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 130
v_vehicle_quality = 3
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

r_PostProcessEffects = 1
r_MotionBlur = 1
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1

q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 2
q_ShaderIce = 0
q_ShaderTerrain = 2
q_ShaderShadow = 2
q_ShaderFX = 2
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1

e_sky_type = 1
e_sky_update_rate = 0.01
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 8
r_HDRRendering = 1
r_SSAO = 1
r_SSAO_quality = 2
r_SSAO_blur = 2
r_SSAO_radius = 2
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 15
r_UsePom = 2
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 14
e_particles_lights = 1

e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 512
r_ShadowBlur = 3
e_gsm_lods_num = 5
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.6
r_ShadowsMaskResolution = 1
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0

s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 64
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2

sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 50
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_TexturesStreaming = 0

r_Beams = 3
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 120
e_Clouds = 1
r_CloudsUpdateAlways = 1

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 2
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 8192
e_terrain_normal_map = 0
r_TexturesStreaming = 0

sorry for the huge post, but its pretty awsome!

does r_MultiGPU=1 make a big difference then?

ags
 
atm im at Recovery (2nd stage sort of thing) so its mid day, and the cvar list has made the sun VERY bright and everything bright.

ill get a screenie.

ags
 
heh, did see it had vsync there lol, im blind! ill turn that off.

heres the screenie (i run it at 1600x1200)

66398240gy5.jpg


ags

p.s. that multi gpu has worked its charm :D
 
did it give a FPS boost, i like that config, its good one! i reduced sys_budget_videomem=320 since i only have 320mb graphics memory, seems to have improved performance a bit, another thing you might wanna add is r_texturestreaming=0, seems to improve texture quality a little

if i raised that sys_budget_videomem = 320 to 768 due to having gtx's... would it make a difference?

ags
 
if you want a real short description.

run>notepad>copy and paste one of our configs>save as>autoexec.cfg

stick that file in C:\Program Files\Electronic Arts\Crytek\Crysis

when i mean stick it in there, i litteraly mean copy and paste it in there...

run the game and bam its all custom :)

also, ive changed my config slightly to give that little more detail loosing several fps

ags
 
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