Crysis graphics

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2 Mar 2009
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I play Crysis on high and obviously it looks great but its not as great as i'd hoped..the trees and grass seem very jaggied and look nowhere near as good as the pictures i've seen on here so i'm wondering if i need to be on VERY high to make the trees and things less jagged?
abp08n.jpg
 
Your problem isn't lack of AA, it's lack of TRAA/Adaptive AA

Stick transparancy/adaptive AA on in your driver's control panel, and all the foliage jaggies will disappear :)
 
Sorry to say this, but crytek's method of rendering foliage will look jagged however the best advice is probably to try each form of AA at its playable levels, edge AA is effectivley blurring a line (in a way that sort of is what AA is) but to me edge AA works, Joe Bloggs down the road may well hate the look of edge AA and prefer MSAA. The reason being each diferent form of AA requires different levels of performace to pull of any given setting, so some people could be using 4xMSAA on crysis but for others 16xCSAA is best, maybe Supersampling is suits your needs, explore your driver panel to as theres a wealth of options be it nV or ATi....


Sorry if that was confusing, I'm very tired LOL!!
 
It actually looks like AA is sill off there :confused: Turn it off in the control panel and enable it in the game settings. But enable multisampling in the control panel.
 
Sorry to say this, but crytek's method of rendering foliage will look jagged however the best advice is probably to try each form of AA at its playable levels, edge AA is effectivley blurring a line (in a way that sort of is what AA is) but to me edge AA works, Joe Bloggs down the road may well hate the look of edge AA and prefer MSAA. The reason being each diferent form of AA requires different levels of performace to pull of any given setting, so some people could be using 4xMSAA on crysis but for others 16xCSAA is best, maybe Supersampling is suits your needs, explore your driver panel to as theres a wealth of options be it nV or ATi....


Sorry if that was confusing, I'm very tired LOL!!

Finally someone said it :P.

The only way to get AA on the tree's in this game is with SSAA, but good luck with that is it will bring even the best PC's to it's knees.
 
Edge AA will not work if you've put on normal AA, that's why you're not seeing any difference. Put AA to 0 then use r_edgeaa 2.

The reason vegetation looks jaggy with 16xAA is because you're not using transparency/alpha textures antialiasing. Most forms of antialiasing only apply to solid objects, not alpha textures such as the vast majority of vegetation in games, chain link fences, wiring, etc. Not many people are aware of this.

If you are using an ATi card, turn on 'Adaptive Antialiasing'. If you are using an Nvidia card, turn on 'transparency antialiasing', although the wording might be different now as my last Nvidia card was an 8800.
 
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