Crysis, stuttering

Soldato
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What is required to run Cysis at 'very high' with 16x AA at 1920x1200

Ive a q6600 at 2.4, 8800gtx OC2, 4GB Geil ULL

at the settings above its about 1fps

at 'High' with no AA and at 1920x1200 its just about playable but there is still lag
 
Lol, I thought the same when I first read it HeX

Sorry hardc0re_tid your not going to be running Crysis at DX10 with a high resolution and 16AA anytime soon. Not sure why you need that level of AA with a high resolution anyway.

I run at 1680x1050 with No AA. I have a custom config file that has a mix of DX 9 and DX10 effects, well it's mostly DX9 with a couple of DX10 options enabled and I average about 25 - 30 fps. What hardware you got? If you want I can send you it, it looks better than having everything on high and runs better to, well it did for me anyway. There are obviosuly some compromises made, dont get fps for free. But overall it looks good and runs well.

I remember reading somewhere that even on a TriSLI setup they were only able to get 30 - 40fps. This isn't the same article, but similar
http://www.anandtech.com/video/showdoc.aspx?i=3183&p=3

Crysis 1920 x 1200 AA - 0X AF - 1X High Quality

3 Ultra's in SLI 43.2 fps.

To be fair it was would appear the Tri SLI inst optimized or Crysis isn't supporting it properly as its only 1fps more than running 2 Ultras in SLI. But gives you an idea, just to run in DX10 at 1920 x 1200 your going to need a couple of Ultra's, and don't even think about adding AA. :)
 
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You need this beast

cat102.jpg
 
I've played through crysis twice now, all settings on high at 1440x900 no AA. I have a core duo 6800 extreme, 2gb RAM and 1950xt crossfire. My first play through was at mostly medium settings and it was a bit smoother but I don't think there was a huge difference and I found it more than playable on high.

I don't tend to benchmark stuff though so I can't say what fps I am getting I find different games play better at different framerates anyway. I was told FRAPS reduces framerate in Crysis too but that may have been fixed. Still I have to agree at 1900x1200 resolution for a game like this it will be the next gen cards that are going to be needed.

To say it is the worst engined game ever is a gross overstatement. I don't understand why people have to make such extreme statements I think it is just disappointing when suddenly your high spec system that you spent so much on can't manage max settings for something. I remember when my system got overtaken and it was frustrating. Every time a game comes out that is demanding for the people with high spec machines you get lots of people saying how terrible it is, but it isn't neccessarily true.

Yes it is demanding but you have to look at what is being rendered, foliage and trees are very demanding, especially if you want trees that can be shot down and destructable buildings. Very high textures and a lot of teture loading going on in this game, so good GFX RAM seems to help a lot, there was no crossfire support at first but it has improved of late, I can't speak for nvidia drivers.
 
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Yea even at 1680x1050 16xAA would not be possible and would still be unplayable at 1280x1024, 16xAA is not possible on current hardware but there has been people that have attempted to try and make people believe they are actually running 16xAA, in crysis its not even propor AA from what I've hear anyway.

With my rig below at 1680x1050 all high I just about manage 33fps average in the benchmark, its playable most of the way through but I use a cfg. There are some very, very good cfg's around the forums, for example I'm using one and it makes the game look better than at very high settings and its still playable.
 
I play at 1440x900 as well and it runs fine all on high with my 8800gt. Turn off AA - it kills the performance!
 
It is really 'sad' that an 8800GTX can't run Crysis on very high, AA, 1680x1050

People have forked out up to £400 just to find it can't do the above!
 
I don't think thats true, I think they've just pushed beyond what current PCs can do, just as other games have in the past (such as Oblivion).

When Oblivion came out the top end cards could handle Oblivion better than the current top end cards can handle Crysis. Plus those top end cards were cheaper...
 
I don't think thats true, I think they've just pushed beyond what current PCs can do, just as other games have in the past (such as Oblivion).

Disagree with that, I could set highest detail, and at native and perfectly playable. And that's with a single card.

If quad 8800gtx/sli owners can't get 40fps+ at 1680x1050, then something isn't right.
 
I think it all depends on how you define what a good engine and a well coded game is. Taking Crysis and Call Of Duty 4 for example, in my opinion, fantastic games and both have brilliant engines but are both completely different in those respects.

Crysis - It is such an advanced game that the current generation of hardware can't yet handle the game on fairly high setting and with playable frames per seconds. Now this doesn't specifically mean that the engine is poor, it purely means that the engine is much more advanced for its time.

Call Of Duty 4 - Another amazing game which has a really good engine behind it. The graphics are very good but yet it still plays on fairly low specification machine. :)
 
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The Crysis Engine is the best I have seen, period. I can play a good 40-50 fps at the 1280*1024, however because I can't play it at higher doesn't mean the Engine is pish.
 
its gonna be sometime this year IMO that you'll get crysis running full speed at maximum settings, patches, new GPUs and such, performance can only get better

plus its worth noting that you can improve graphics and not kill performance by messing with configs, i found HDR doesn't kill performance yet makes the game look MUCH better, even better than very high post processing IMO

Edit: if your running SLI/crossfire try using r_MultiGPU=1 to see if it improves performance, meant to tell the engine to render the game using SLI/CF
 
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