crytek

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what programming language(s) would i need to learn to design maps / mods for games supporting the upcoming crytek engine ?
i wanna get more involved in the making side of things for a change, and learning now would be an advantage

thanks
 
Creating maps will require little or no coding knowledge what-so-ever - when the SDK (Software Development Kit) is released, it'll contain the level editing tool that you'll need. This will - if anything like Far Cry's SDK - let you import existing prefabs, alter terrain, import textures and set scripts.

Making models and textures requires seperate set of programs (Wings 3D, GIMP, Milkshape 3D for 3D modelling; Photoshop, Paintshop Pro etc for texturing) and will require a mix of natural ability and a lot of research to become skilled with.

Coding - best way about it is doing a proper code in the language required (no idea what that'll be though) as it's a bit more difficult to teach yourself; especially with such a huge starting project! But that's not to mean you can't acquire a coder to work along side you :)

There'll be a huge community for this engine, so you'll likely be able to soak up the available knowledge once the SDK's released :)

-RaZ
 
awesome thanks :D

the idea i had was to re-do DF Black hawk down, in the crytek engine, so an updated version with the awesome graphics etc........ as i know over 400 players still play it even though they have the latest hardware....
 
Farcry used a scripting language called LUA for it's mods. It's likely Crysis will too. It's quite a common scripting language for games.
 
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