CS:GO Discussion

Just about to try it now.

lol - Fixed M4A1-S muzzle flash showing through smoke.

Counter-Strike: Global Offensive update for 12/10/14 (12/11/14 UTC, 1.34.6.2)

Originally Posted by Valve
[MAPS]
- Reintroduced Train, which has been added to the Operation Vanguard map group (available for free to all CS:GO players).
-- For more information, visit www.counter-strike.net/reintroducing_train

[GAMEPLAY]
- CZ75-Auto adjustments
-- Magazine size has been reduced to 8 and reserve ammo is now 16 (3 mags total).
-- Damage has been reduced slightly.
-- Firing rate has been reduced slightly
-- The CZ75-Auto takes nearly twice as long to draw, and has an updated draw animation.
-- Kill reward is now 1/3.
-- Updated the weapon description.
- Increased price of M4A1-S to $3100
- Reduced price of Desert Eagle to $700
- Updated the Tec-9 firing sound.
- Fixed M4A1-S muzzle flash showing through smoke.
- Fixed not being able to defuse the bomb in some cases where it was planted on a ledge and the player attempting to defuse was standing next to it on the ground (e.g. the fountain in Cobblestone).
- Fixed a case on community servers where a player would get income after the first round when they should not.

[UI]
- Team equipment value now correctly accounts for cost of CZ75-Auto and for two flashbangs.
- "Assists" on teammate kills no longer get counted in scoreboard.
- Added some new holiday freeze-cam borders and the holiday cheer has been re-enabled - Happy holidays!

[MISC]
- Gifts have been re-enabled.
- Released a new set of stickers (available now as offers), and put some music kits on sale.
- Fixed a few localization errors
- Fixed a typo in the game mode descriptions.
- Fixed several exploits in the engine.
 
Some good changes. Can't agree with the CZ changes though. Leaving it at 500 still allows a healthy armor + CZ buy on the second round. The kill reward being 1/3 doesn't change much. Hopefully, the one hit HS at close range has gone. Also 8 bullets make it harder to control, and less ammo means less pre-fire/sprays. The double draw time means the AWP+CZ combo is a bit less effective.

The change in the A1 price is good. The only reason I would chose the A1 over the A4 is the price, and now even that has been changed.

I'd like to play the new train. I quite liked the old version and while it was quite CT sided, the Ts could sneaky plant because the a site was quite close to the main entrance. Still, would really like to try out the new train, it looks quite good. Bit TF2 like, but still good.
 
Played FaceIt for the first time, this happened.... 128tick is lovely, but the player base is perhaps even more cancerous...

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M16A1 muzzle fire can be seen through smoke.
I actually did this in game yesterday, it appears as a white light like a torch not just the flak which might be normal. Not sure why but its posted various places so I guess its a thing now till fix. Dont think its there every time but I got a kill from it so just heads up

I thought it was only my game which bugged out a little. But it seems like its not only me, valve needs to fix a lot of bugs in the game and they should also work on their servers as last 3-4 games my ping jumped from 20-25 to 150... :o

Edit:

Played FaceIt for the first time, this happened.... 128tick is lovely, but the player base is perhaps even more cancerous...

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Yeah....

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Happens on both Faceit and MM tbh

Ive seen a few players leaving in mm, but never the entire team. 3 all left on the 14th round... Its overpass, its horrifically CT sided, 13-1 does not translate to 'hole enemie tem ar haker sgo suck my ****"'... Second FaceIt game I played we had two players on our team trying to throw the game because they thought myself and two friends were 'wall and aim assisting cheat boosters' - just sat in spawn for 10 rounds.

I've really not had the best FaceIt experience so far, but it is amazing the difference 128 tick makes.
 
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Yeah, my first three games on Faceit were wonderful, last nights games were very mixed bag, with people leaving.
The ranking system leaves a lot to be desired.
It can't just be coincidence that in my first game on Faceit, I met the calmest, clearest stat caller ever. We were like 0-4 on Inferno and he was a big part in keeping us firm, (Ooh matron! :D) and strong for the win.
 
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