CS:S shiny finger nails & shiny guns

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8 Feb 2008
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How can I get rid of the shiny finger nails and shiny guns I experience on some maps on Counter Strike Source? Pretty sure it has to be a command but any idea which?

any help much appreciated :)
 
I get that in some areas of maps, like gg_boxical at the spawn points.

Also had it in any map I tried to make with the SDK. Did some searches but couldn't find out what the problem was.
 
It used to be fine...but I got a new PC, reinstalled CSS and re-did my autoexec. I'll have to look and see if there was something in my old autoexec that I should've kept.
 
It's something to do with bumpmaps and specular maps I think, they need to be on the same setting, do you use a config?
 
You get it if you set mat_bumpmap "0" & mat_specular "1"

So either set mat_bumpmap to 1 or mat_specular to 0.
There is another combination which allows you to have shiney player models aswell :(

I had the shiney problem with a certain version of ATI drivers as the drivers were ignoring my autoexec and setting specular to 1 :(
 
type
mat_specular 0

Jobs a good un. I get the same. Its like a mirror finish on visors/deagle etc.

That turns off specular lighting, which means you lose the fancy effects on tiles and the gleam in the terrorist eye:cool:

The OP may want to turn bump-mapping on instead, mat_bump... 1

With both turned on is as it should be, with both turned off makes surfaces looks 'planer'. If you need the extra FPS turn 'em both off
 
Thanks for all the replys,

I don't need any extra FPS so I'm going for the eye candy :) but I'm still a little confused.... I was told on the Steam forums to put:
mat_bumpmap 1
mat_specular 1

Which didn't work...and you guys are saying to put just one of them as 1..?

Thanks
 
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