Hi guys
There's this old map called knas_speedcastle_css that me and my brother always play
Not sure when, but one of the updates to CSS seems to have broken the floor texture. It now appears see through for both of us.
Can anyone point me in the right direction to go about fixing this in the map? Doesn't matter if we create our own bespoke map for it to work
I've got the bsp file and unpacked that to get the vmf file. Both are in here
http://bleddyn.co.uk/forums/ocuk/cs/speedcastle.zip
If anyone fancies fixing it, I would appreciate it, or can someone tell me where to start.
I just want to fill the floor of the castle bits with a generic ground texture
Thanks
There's this old map called knas_speedcastle_css that me and my brother always play
Not sure when, but one of the updates to CSS seems to have broken the floor texture. It now appears see through for both of us.



Can anyone point me in the right direction to go about fixing this in the map? Doesn't matter if we create our own bespoke map for it to work
I've got the bsp file and unpacked that to get the vmf file. Both are in here
http://bleddyn.co.uk/forums/ocuk/cs/speedcastle.zip
If anyone fancies fixing it, I would appreciate it, or can someone tell me where to start.
I just want to fill the floor of the castle bits with a generic ground texture
Thanks