Current Gen Consoles - What bit!?

Soldato
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So the Master System was 8bit, Megadrive 16 bit.. But what 'bit' could the PS4 and Xbox One be?!
 
x86 architecture isn't it? So I'd imagine in someway equivalent to 32bit.

But that was all marketing anyway.
 
I'm, not sure as I think the 'bit' is relavent to the processors involved, I was young at the time so I may be missled.

Although it could be a generation reference.. in which cast they would be around 256 bit lol
 
It was related to the processor (the length of the instruction set AFAIK), so I guess we are still 64bit, 32bit was 32x wasnt it? Pretty sure we gave that all up since the PS1...

ps3ud0 :cool:
 
It was related to the processor (the length of the instruction set AFAIK), so I guess we are still 64bit, 32bit was 32x wasnt it? Pretty sure we gave that all up since the PS1...

ps3ud0 :cool:
x86 is 32-bit architecture as well though, so I really have idea what the next gen would be classed as.

Edit: I just remembered it can be both 32 or 64 bit, so I guess that's where we're at.
 
Yet the AMD Jaguar is x86-64/AMD64 so a 64bit processor ;)

PEBrCBz.jpg


Coincidence? I THINK NOT!
 
The architecture is different. What was 64bit in the N64 is not the same as an x64 CPU. It was all marketing anyway, just trying to say something was faster than something else.

The PS2 was 128bit.

This explains it well:

Bit ratings for consoles largely fell by the wayside after the 32/64-bit era. The number of "bits" cited in console names referred to the CPU word size, but there was little to be gained from increasing the word size much beyond 32 bits; performance depended on other factors, such as processor speed, graphics processor speed, bandwidth, and memory size.
The importance of the number of bits in the modern console gaming market has thus decreased due to the use of components that process data in varying word sizes. Previously, console manufacturers advertised the "n-bit talk" to over-emphasize the hardware capabilities of their system. The Dreamcast and the PlayStation 2 were the last systems to use the term "128-bit" in their marketing to describe their capability.

https://en.wikipedia.org/wiki/Histo...oles_(sixth_generation)#Bits_and_system_power

Basically the architecture changed from just making processors take larger length instructions, to processing 32 or 64 bit instructions quicker. the PS4 and XBO will be heavily based on 64bit PC architecture, but that doesn't mean they are only half as powerful as the PS2 :p
 
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