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Cyberpunk Ultra v High

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17 Feb 2009
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1,138
3060Ti and a Ryzen 5 3600

playing cyberpunk in 1440p @ ultra I get about 45 to 50fps in built up areas.
In High get easily get 55 to 62 in built up areas.

Is it just me or can I not see any difference between Ultra and High ?
 
3060Ti and a Ryzen 5 3600

playing cyberpunk in 1440p @ ultra I get about 45 to 50fps in built up areas.
In High get easily get 55 to 62 in built up areas.

Is it just me or can I not see any difference between Ultra and High ?
It is like that in most games these days. Unless you stop to take pictures, the difference between high and ultra is not that big.
 
If High/Ultra is the only setting you're changing, then you probably won't notice the difference.
There are a few settings guides, mainly for us non-30XX peasants, which explain which settings you can decrease along with why and what visual impacts they make. That will also explain which ones you can increase to improve visuals.

Having played this in 4K on a 3080, on the PC of someone who knows what he's doing with the settings, the difference is stunning... Going back to my own crappy old system has really spoiled the game for me, and I don't usually even notice such things, myself.
 
3060Ti and a Ryzen 5 3600

playing cyberpunk in 1440p @ ultra I get about 45 to 50fps in built up areas.
In High get easily get 55 to 62 in built up areas.

Is it just me or can I not see any difference between Ultra and High ?

Have a look at hardware unboxed tweaked settings. Takes a little time but improves FPS and barely changes visuals
 
I notice some difference - it is somewhat offset by DLSS though blurring some of the background detail a bit.

3060ti is really a 1080p card for this game - with a 3070 I can just about hold ~60 FPS with all settings ultra + DLSS quality at 1440p but it is on a knife edge. The game doesn't seem to like certain hardware setups much, often that is Ryzen CPUs but not exclusively, and seems to want to run around 45 FPS all the time even when other people with similar specs can get 60, etc.
 
Is it good or bad that CP2077 requires a ridiculous amount usage?

GTA 5 looks stunning in 1440p and is nowhere near as glitchy and the PQ in my opinion is better than CP2077
Same as Destiny 2. I can run that in 2160p @ 60FPS solid and the graphics are amazing.
 
One thing I find disappointing with CP2077 the performance impact for enabling RT in no way takes advantage of what RT can bring to the table - it is mostly just used to neaten up where traditional techniques fall down rather than use RT for its strengths.
 
One thing I find disappointing with CP2077 the performance impact for enabling RT in no way takes advantage of what RT can bring to the table - it is mostly just used to neaten up where traditional techniques fall down rather than use RT for its strengths.

There is a setting change for this that Ultra ignores, manually setting the raytracing to Psycho quality will enable global illumination from the sky.
 
3060ti is really a 1080p card for this game - with a 3070 I can just about hold ~60 FPS with all settings ultra + DLSS quality at 1440p but it is on a knife edge.
Isn't the point that 'all settings at ultra' is an inefficient approach unless your hardware is really an overkill (like it might be in a few years). Inefficient because it drops performance for barely perceptible image improvements.
 
Has anyone seen the quality on RTX Medium? it's utter ****, not worth bothering with. In some cases, it looks more detailed with RTX off vs medium. RTX ultra uses proper ray traced reflections and does look noticeably better (although not worth FPS loss in most cases imo).
 
There is a setting change for this that Ultra ignores, manually setting the raytracing to Psycho quality will enable global illumination from the sky.

Even then it is just used as a reference for traditional techniques rather than having proper bounced lighting. Overall it is hard to be excited about RT in CP2077 even the reflections when you pay attention are using a noticeably downgraded visually version of the game world they are reflecting with objects and effects missing, etc. unlike Quake 2 RTX where it fully reflects the game world.
 
Even then it is just used as a reference for traditional techniques rather than having proper bounced lighting. Overall it is hard to be excited about RT in CP2077 even the reflections when you pay attention are using a noticeably downgraded visually version of the game world they are reflecting with objects and effects missing, etc. unlike Quake 2 RTX where it fully reflects the game world.

Try control on the PS5 that just released - it's doing 1440p 30fps and using ray tracing settings well under the lowest option on PC - on various surfaces the quality is so low that reflections aren't really visible in the haze of noise (especially prominent when fan blades are moving and meant to reflect off a metallic surface but is almost impossible to see on PS5 while being clearly visible on PC using the low setting)
 
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