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It is like that in most games these days. Unless you stop to take pictures, the difference between high and ultra is not that big.3060Ti and a Ryzen 5 3600
playing cyberpunk in 1440p @ ultra I get about 45 to 50fps in built up areas.
In High get easily get 55 to 62 in built up areas.
Is it just me or can I not see any difference between Ultra and High ?
3060Ti and a Ryzen 5 3600
playing cyberpunk in 1440p @ ultra I get about 45 to 50fps in built up areas.
In High get easily get 55 to 62 in built up areas.
Is it just me or can I not see any difference between Ultra and High ?
One thing I find disappointing with CP2077 the performance impact for enabling RT in no way takes advantage of what RT can bring to the table - it is mostly just used to neaten up where traditional techniques fall down rather than use RT for its strengths.
Isn't the point that 'all settings at ultra' is an inefficient approach unless your hardware is really an overkill (like it might be in a few years). Inefficient because it drops performance for barely perceptible image improvements.3060ti is really a 1080p card for this game - with a 3070 I can just about hold ~60 FPS with all settings ultra + DLSS quality at 1440p but it is on a knife edge.
There is a setting change for this that Ultra ignores, manually setting the raytracing to Psycho quality will enable global illumination from the sky.
Even then it is just used as a reference for traditional techniques rather than having proper bounced lighting. Overall it is hard to be excited about RT in CP2077 even the reflections when you pay attention are using a noticeably downgraded visually version of the game world they are reflecting with objects and effects missing, etc. unlike Quake 2 RTX where it fully reflects the game world.