Darkfall online, what do you guys think?

Lol they're not spritual successors, It's a small genre, it's like saying Age of Conan or Aion is a spiritual successor of Everquest.

If you don't like it then fair enough but their are plenty of subscribers who think otherwise.

Did you follow the games development, at all? Both the developers of Darkfall and Mortal Online stated they were more than heavily influenced by UO. I think the MO ones even clearly stated that they wanted to "recreate just some of the magic that UO held". Don't talk about what you don't know.
 
It just makes no sense how bad some decisions were tho

A great example of another game where that happened is EvE Online. Why would they ruin what could have been a great game with such a horrible control system??
 
The fact is though (despite the morons telling you it's do able in 2 months) every MMO has a grind, where as Darkfall it's not obligatory, You can gain a few necessary skills within a few weeks, join a guild and enjoy what the game has to offer.

it's not telling you to grind, it's telling you it's there but will take a while if you want to be at the top. I'd agree saying it's a bit tedious if you think of it as a grind but in the end that is what MMO's come down to in a nutshell.

Plus in a week or two hopefully AV will be implementing a patch which will add offline skilling, which apparently is for only leveling magic schools and not the spells themselves which is fantastic as it removes much of the necessary grind.

All you really need to begin is 2H at Mastery level, Bowyer at 75+ (really easy to get to 100 though) and a few health, mana and stamina spells.

Yes, I am at the stage where I have a few decent skills, a weapon mastery and half decent archery, but still I find I can do **** all, absolutely any vet who has surged all his spells and has 100 more health than me can still comfortably walzte in and get me down into a few hits without much trouble, your very prohibited in what you can actually do, and my point still remains, unless your in one of the highly elitist guilds like SUN with multiple holding to teleport between at ease, things are much more of a struggle, plus the economy is borked.
 
I think where people are getting it wrong is comparing it to Ultima online, people who played UO must have had an awesome experience

The best experience ever (for me) in MMOing. UO was simply head, shoulders, chest, waist, legs and feet above anything else I have played since in the MMO genre. Such freedom in a game, such choice, such features. Even today , almost a decade and a half later, most MMOs dont have the features that UO had 15 years earlier.
 
The best experience ever (for me) in MMOing. UO was simply head, shoulders, chest, waist, legs and feet above anything else I have played since in the MMO genre. Such freedom in a game, such choice, such features. Even today , almost a decade and a half later, most MMOs dont have the features that UO had 15 years earlier.

They were making a Ultima 3d a few yours back, Ultima Kingdoms or something, I was excited then it got canceled. :(
 
Did you follow the games development, at all? Both the developers of Darkfall and Mortal Online stated they were more than heavily influenced by UO. I think the MO ones even clearly stated that they wanted to "recreate just some of the magic that UO held". Don't talk about what you don't know.

Yes, I do know what I am talking about.

They were influenced by UO but it's not a solid representation of it, it's an entirely different game. Aventurine have their own plans for Darkfall.

I don't get how you can say it's failed when it clearly hasn't, in fact it's getting more and more popular.

Mortal Online could have said that, for all i care they can say anything as that game isn't for me. but it's by no mean a bad game if people are enjoying it.


Yes, I am at the stage where I have a few decent skills, a weapon mastery and half decent archery, but still I find I can do **** all, absolutely any vet who has surged all his spells and has 100 more health than me can still comfortably walzte in and get me down into a few hits without much trouble, your very prohibited in what you can actually do, and my point still remains, unless your in one of the highly elitist guilds like SUN with multiple holding to teleport between at ease, things are much more of a struggle, plus the economy is borked.

Sun are downsized from what they used to be, it's more Z5 now and Nocry but I'm in a guild called Lux Arcana, and we have a good mature (except for me :P) base, I agree it is hard if you have not got any spells high enough, but it does take quite a bit of skill also, I've killed people with higher magic, hp, mana, stamina than me and I've lost as many equally.

But they're doing something about it which is cool, though it may take some time in Darkfall fashion :D.

http://forums.darkfallonline.com/showthread.php?t=268838

Here is a thread of what the guild I'm in does, we've successfully built a Kingdom after going from the Empire approach and doing quite well, and it seems many other people may be folling suite. it used to be awesome wandering into an area high in PK activity knowing they had holdings all around you :D.
 
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UO must be the only game where the games creator has been PK'd.
http://www.mmocrunch.com/2007/12/04/top-5-most-memorable-events-in-mmorpg-history/
In UO you made your own entertainment, one night while drunk myself and a friend made new thief charas and just tried to rob everyone in town. it didnt end well but it was fun.
I had a GM tamer and i went outside town and rounded up around 80 animals then released them all next to the bank. The lag was fantastic. ( 56k days ).

SWG i used to make millions farming Lokian wheat and undercutting everyone else on the server ( kettemoor ).

I tried DF but it just didnt compair when you've played the classics. You just can't get upto the same crap you could with the old sandbox games.
 
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Hmm...

My thoughts having played from well before launch during closed beta all the way through to a few months after (once they finally let people buy and play the damn thing...) then again several times since then...

The combat and skill system is shocking. While it promised to be open, free, let you be what you want... it's really not like that. You have to have certain skills. You have to play a certain way. It's just as restricted as any other MMO only with less reward as there is no real progression. That combined with terrible hit detection, archaic net code and some very poorly thought out mechanics makes for a rather bland and in some cases down right depressing experience.

PvE is a waste of time with terrible AI and little meaningful reward. The world is beautiful but devoid of anything of interest and takes an age to traverse. Gathering and crafting is mind numbingly boring and the economy is shot. All of which means there is nothing to do when not many other people are around. When there is other people around then great, lets fight. But the alignment system is non existent, there is no real risk, no true reward. So what's the point?

They have added many things and fixed many bugs. But the game is still the same. People always say "it's a different game now" etc, etc. It's not. The core issues are still there and always will be as they are design flaws, not bugs or missing content. What makes it worse is they release a medium sized patch and call it an expansion... kind of like they are bragging about adding stuff that should really have been in the game before it launched, not over a year later.

To top it all off the UI is terrible, the client is not exactly the most stable or quickest around, it's full of idiots and is quite expensive.

Darkfall promised to be a fantastic game. I followed it for years in anticipation, even forming a 100+ strong clan to play it with. The day we got into beta though, I knew it was all for nothing. It turned into one of the biggest let downs ever and it will never be what they said it was going to be. Shame really.

As for comparing it to UO... they specifically said they were aiming to recreate what was great about UO without the dodgy bits. They based their entire game on UO. Sadly they got it the wrong way round. Just like WoW was based on EQ, etc.

It has failed in terms of what they said they were going to deliver compared to what we ended up with. That plus the company is struggling financially and subscriptions are mediocre to say the least.
 
Hmm...

My thoughts having played from well before launch during closed beta all the way through to a few months after (once they finally let people buy and play the damn thing...) then again several times since then...

The combat and skill system is shocking. While it promised to be open, free, let you be what you want... it's really not like that. You have to have certain skills. You have to play a certain way. It's just as restricted as any other MMO only with less reward as there is no real progression. That combined with terrible hit detection, archaic net code and some very poorly thought out mechanics makes for a rather bland and in some cases down right depressing experience.

PvE is a waste of time with terrible AI and little meaningful reward. The world is beautiful but devoid of anything of interest and takes an age to traverse. Gathering and crafting is mind numbingly boring and the economy is shot. All of which means there is nothing to do when not many other people are around. When there is other people around then great, lets fight. But the alignment system is non existent, there is no real risk, no true reward. So what's the point?

They have added many things and fixed many bugs. But the game is still the same. People always say "it's a different game now" etc, etc. It's not. The core issues are still there and always will be as they are design flaws, not bugs or missing content. What makes it worse is they release a medium sized patch and call it an expansion... kind of like they are bragging about adding stuff that should really have been in the game before it launched, not over a year later.

To top it all off the UI is terrible, the client is not exactly the most stable or quickest around, it's full of idiots and is quite expensive.

Darkfall promised to be a fantastic game. I followed it for years in anticipation, even forming a 100+ strong clan to play it with. The day we got into beta though, I knew it was all for nothing. It turned into one of the biggest let downs ever and it will never be what they said it was going to be. Shame really.

As for comparing it to UO... they specifically said they were aiming to recreate what was great about UO without the dodgy bits. They based their entire game on UO. Sadly they got it the wrong way round. Just like WoW was based on EQ, etc.

It has failed in terms of what they said they were going to deliver compared to what we ended up with. That plus the company is struggling financially and subscriptions are mediocre to say the least.

A very accurate post
 
Yes, I do know what I am talking about.

They were influenced by UO but it's not a solid representation of it, it's an entirely different game. Aventurine have their own plans for Darkfall.

Have you even played UO?

Darkfall pretty much tries to be a representation of UO, but all they've done is added a crap 3D client and made it so you have to aim your shots, which to be all fairness, sucks.

Please tell me what is exactly different in Darkfall?

This is a trailer of UO2 which was shown but unfortunately canned in 2001 :(

http://www.youtube.com/watch?v=eWumht6AuZo&feature=related
 
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Have you even played UO?

Darkfall pretty much tries to be a representation of UO, but all they've done is added a crap 3D client and made it so you have to aim your shots, which to be all fairness, sucks.

Please tell me what is exactly different in Darkfall?

This is a trailer of UO2 which was shown but unfortunately canned in 2001 :(

http://www.youtube.com/watch?v=eWumht6AuZo&feature=related

I played it briefly, so not to my extent I can say much about it but I regularly chat to guildies who were addicted and fallen in love with Darkfall, so it's complete tosh to say it's a failed game.

You might not enjoy it, but it's still going strong with a good userbase and decent free updates.

I am actually agreeing on most points thinking that the "grind" should be reduced, more sandbox features should be in place and some general fixes should be released (mainly for economy and crafting).

but I think it's the best MMO I've ever played, I go and do whatever I want without being bound by restrictions which is what makes it addictive for me.

Theirs no quarrel with people who dislike it, but for people to say it failed when it clearly hasn't is really irritating.


A very accurate post

I doubt it's accurate, in fact Aventurine are adding staff to their team, how can you add staff if you're haemorrhaging money?

Don't think I'm going to bother with the hate anymore, it's a niche game, if you don't like it, don't play it. (queue supposedly whitty responses :D)
 
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Been wanting to play DFO for a while now but never got around to it. After reading up on it, it seems its come along way since release and is still pretty active ?!

I enjoyed playing Mortal Online but the population dropped a fair bit, and of course a good population is key to a sandbox "mmo".

Would it be worth trying this game out now, or just waiting for the expansion/re-release to come, any ideas when the expansion is due out?

:D
 
Been wanting to play DFO for a while now but never got around to it. After reading up on it, it seems its come along way since release and is still pretty active ?!

I enjoyed playing Mortal Online but the population dropped a fair bit, and of course a good population is key to a sandbox "mmo".

Would it be worth trying this game out now, or just waiting for the expansion/re-release to come, any ideas when the expansion is due out?

:D

Ultimately it's up to you, they are apparently going to add an offline skilling patch for Magic in a few weeks but you can always give it a go on the free trial and see how you like it.

Don't base your impressions on a few hours of gameplay, it's a bit like eve, once you're in a corp/guild and doing all the game can offer it gets interesting.

i find it funny, currently their is a guild who are opposing us and it makes for some good political wars :D. here is a map made by our enemy!.

uberalles1.jpg


:D
 
I realise im bumping this form a month ago but just thought i better say that anyone looking for a good mmo, then this is probably it. I followed the forums for years waiting for the game to come out and eventually got accepted into beta. Once i played beta for a few hours i realised that Everything that was promised was not to be .

But since then the free 2 week trial came out and i thought i would give it a try, and it has changed big time since beta, Im on my third months sub now and plan continuing it. The meditation sytem is in place but is pretty expensive , but compared to other mmos the freedom you get is uncomparable. The spells are fun to use, (shooting certain spells will send enemis skywards or pull enemy towards you) Any building or obstacle you see you can use combinations of spells to get ontop off. The pve is fun be it on land or from sea And the pvp is second to none.

But again, i do a lot of solo fighting but joining a clan like NEW or SANCTUARY at the begining will help you progress much better.

Darkfall i would say is in no way failing, if you take into account that adventurine so far have done no advertising and no boxed version, So far the only way people know about it is from word of mouth.

If you liked the old uo days then you would like darkfall, its not the same game but it is the newest mmo closest to it.
 
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