DCS: A-10C Warthog (first screens!)

A 3rd party team is developing the F-18E now according to the ED forums. I'm sure Nate will post more details in here soon. Exciting stuff!
 
A 3rd party team is developing the F-18E now according to the ED forums. I'm sure Nate will post more details in here soon. Exciting stuff!

I know as much as you do I'm afraid.

Core Tex Designs does indeed have a license agreement. However, they are very early in their development and have decided to jump into the very deep end. I wish them the very best and also will be curious to see how they resolve some of the technology challenges posed by this aircraft.

https://www.facebook.com/CoreTexDesigns

http://i48.tinypic.com/14bhpe.jpg

Nate

Resize images please.
 
Hope all the 3rd party devs are aware if they release a product that's anything less than ED's A-10C standard there's going to be death threats ;)

I'm really interested in the fast jets in development, if they're all done well. Still not sure about those that'll be done without AFM, maybe the systems modeling will make up for it....until you land. We need to beg someone to do a GR4 tonka as well.
 
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Oh so THATS how they create the coloured smoke during the air displays. Those three pipes spray a chemical into the Hawks bum Im guessing to produce it?
 
The latest Hawks I think are still the worlds best trainers.

I also liked that single-seater Hawk with the pointy nose. Do they even make those anymore? Seemed like a good low-cost (relatively speaking lol) alternative to F-16s & Gripens and such!
 
The latest Hawks I think are still the worlds best trainers.

I also liked that single-seater Hawk with the pointy nose. Do they even make those anymore? Seemed like a good low-cost (relatively speaking lol) alternative to F-16s & Gripens and such!

Ewww, I hated the Hawk 200! :p I'm don't think they are still being made but I'd say some of the lesser countries still fly them? I think they can only carry 2 AIM-9 and a gun pod but I'm not entirely sure.
 
The latest Hawks I think are still the worlds best trainers.

I also liked that single-seater Hawk with the pointy nose. Do they even make those anymore? Seemed like a good low-cost (relatively speaking lol) alternative to F-16s & Gripens and such!
Nope, Bae Systems are currently building Mk128 (RAF's T2). The T2 aircraft is identical to the mk128 as flown by the Indian Air Force after the IAF completed a 2 year Hawk training programme at RAF Valley. The new T2 has incoporated a glass (digital) cockpit and a suite of radar/avionic equipment to allow air-air simulation during flight sorties. This allows familiarity with the RAF's modern aircraft such as the Typhoon and the soon-to-be F35 Lightning II.

The USAF are currently looking at the T2 as a possible T48 replacement, impressed by the training capability, but unimpressed by lack of supersonic flight. However, like its earlier relative, the T2 can perform +9g manouvers and is more agile than most supersonic trainers.
 
If you happen to be going to the Flying Legends weekend in Duxford you may get a sneak preview of the Hawk in DCS ;)

http://forums.eagle.ru/showthread.php?t=90481

Bored this weekend and in the UK and want something to do?

Then come to Flying Legends at Duxford this Saturday and Sunday and come and fly DCS P-51D Mustang in TFC's hangar 2 in the morning and then watch the real things in the afternoon.

You may even see a couple of sneak peaks ;)

Look forward to seeing you there, Chris.

Nate
 
BIG update..... and DCS:-Combined Arms Open Beta is out.....

Digital Combat Simulator Combined Arms Pre-Purchase and a Full Range of DCS Product Updates Available

DUXFORD, UK, July 10th, 2012 – The Fighter Collection and Eagle Dynamics have released the pre-purchase for DCS: Combined Arms and a series of updates to DCS World, DCS: P51D Mustang Beta, DCS: A-10C Warthog and DCS: Black Shark 2.

DCS: Combined Arms Pre-Purchase / Open Beta Available

DCS: Combined Arms gives the user control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft in multiplayer games, or directly control armour vehicles or air defence weapons and engage the enemy.

Play DCS: Combined Arms as a real time strategy game, a first person armour warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark or P-51D Mustang.

Pre-Purchase also provides access to Beta versions of DCS: Combined Arms.

Features of the DCS: Combined Arms:
• Move ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.
• Jump into the seat of many armour and air defense units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World

Trailer:

Download the pre-purchase of Combined Arms for $29.99 from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

DCS World 1.2.0

Digital Combat Simulator World (DCS World) is a FREE, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.

DCS World also includes a FREE Su-25T attack aircraft with missions and a campaign.

DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items at the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system and audio environment.

Other items of DCS World include:
• News feed of DCS products and events
• Selectable wall paper
• Free updates to keep DCS World current

Download DCS World and the free Su-25T from: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=21&end_pos=137&lang=en

DCS: P-51D Mustang Beta Update

The next beta version of DCS: P-51D Mustang is now available for download. Access to the beta is provided with a pre-purchase of the Mustang from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

Important updates to the DCS Mustang include:
• Added oil and heat management modelling and control
• Added cockpit and force feedback shaking
• Improved stability
• Improved flight dynamics
• Trimmers adjusted for better accuracy
• Aircraft damage improved
• Tail wheel swivelling adjusted
• New aircraft skins added and existing models updated
• WWII era flight helmets added
• Campaign missions tuned
• Cockpit systems tuned

DCS: A-10C Warthog, Patch 1.2.0

This new patch to the A-10C Warthog addresses the following items:
• Cockpit improvements
• Avionics corrections
• AI wingmen and JTAC behaviour corrections
• Force Feedback improvements
• Improved stability and performance

Purchase DCS: A-10C Warthog from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

DCS: Black Shark 2, Patch 1.2.0

This patch to Black Shark 2 includes the following:
• Improved stability
• Corrected several cockpit functions
• Corrected faulty textures
• Resolved audio message problems

Purchase DCS: Black Shark 2 from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

Complete changelogs...

DCS: P-51D
Exit simulation crash fixed.
Canopy crank hung on slow machines. Now fixed.
Removed odd, LOUD sound being emitted from the P-51.
Installer description for "Simplified flight model" -> "Uses simplified flight dynamic calculations that also results in easier flight control" added.
Missions updated.
Added a crashed model for the P-51D.
Updated P-51D splash screen.
Added failures due to engine and oil system failures.
Improvements to aircraft shake effect.
Added trimmer shake.
Slip ball frequency increased to account changes in aircraft shake.
Cockpit gauges descriptions in LUA were made more readable.
Load of the digital filter parameters from LUA was made more convenient.
Adjusted Immortal damage Option.
New damage areas added and existing damage of systems improved.
Tail wheel swiveling tuned.
Corrected textures of the Voodoo skin.
Added adjustments to fuselage shaking by the propeller.
Adjustment of exhaust animation, advanced timing, and the loss of power with retarded ignition have been added/adjusted.
Adjusted the friction parameters of a free gear axis.
Crash at {RCtrl+J} from P-51D cockpit has been fixed.
Unlimited weapons for HVAR missiles now works.
Possible cold start crash is fixed.
Adjusted start-up sequence to be more accurate. See manuals.
Canopy glass adjusted.
Flight and Quick Start manuals updated.
Cockpit model updated.
Added new P-51D skins.
Different helmets depending on skin.
Adjusted trimmers for FFB at low speed, FFB shaking at stall, reworked of physics of free gear.
Air start controls were in the wrong position. Fixed.
Fixed animation pointers update for the canopy crank handle.
Fixed coolant indicator animation.
Sudden switch on landing light when it start in the air is fixed.
Added WWII era helmets.
USAF 485rd FS livery fixed.
Radio frequencies are now restored after return to the ME.
K-14 and gauge panel shaking has been tuned.
New volumes for actuators.
New textures for engine damage model.
The taxi light cone collision with wing has been fixed.
Gauge panel suspension has been tuned.
Oxygen system did not deplete - no Hypoxia possible. Fixed.
The hinge moment influencing to roll rate and rudder has been fixed.
Cockpit shaking at post-stall condition has been added.
The artificial damper for a taxi has been added.
The taxi light animation in LODs has been corrected.
HVAR position on the hard points is fixed.
"SALVO" lever will not return to its original position when reloading. Fixed.
Float fuel sensor has been fixed.
Gunsight range throttle handle was moving erratically when operating from joystick axis. Fixed.
Fixed tooltip typos.
Improved propeller disk.
Engine stops when external tanks are dropped.
Fixed that when the battery is drained, all electrical systems (except starter), are still functional.
Removed Bomb racks and hardpoints when the Civil Aircraft box is checked in the ME.
Landing gear eight wheel rolls too fast compared to left wheel. Fixed.
From a runway start, Mustang's landing light pointed straight down. Fixed.
Oxygen system flow rates at altitude implemented.
Possible client exploding during cold start fixed.

DCS: Black Shark 2
Crash when switching between helicopters is fixed.
Right engine cut-off lever is now mouse clickable.
Pilot textures were missing. Fixed
Key command for rotor lights was duplicated with Leave/Enter aircraft. Fixed.
English voice phrase for "Target Destroyed" from wingman was not played. Fixed.

DCS: A-10C Warthog
Fixed ground shadow z-fighting when viewed from within the cockpit.
JTAC's IR pointer missing the target has been fixed.
Fixed constantly repeated radio reports from wingmen, particularly after leader landing.
Fixed A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground.
Some buttons became non-clickable when view is zoomed. Fixed.
JTACs sorted by range in radio menu.
IFFCC Weapon Release Data Menus will now work correctly for all kinds of weapons.
SPI position on TAD will be shown correctly for ripple releases when SPI source is IFFCC.
Fixed CCRP behavior when the aircraft flies below entered hot elevation, and SPI elevation remains below ownship altitude.
CCIP CR symbology logic adjusted for ownship altitude is less than entered hot elevation.
INVALID FUZING HUD message will now account for WCMD height of function parameter.
Reduced the probability of WCMD weapons overshooting the target when using low altitude deliveries.
Fixed rocket sight occasionally appearing instead of the bombing reticle when Mk82AIR bomb was selected.
WINDSHIELD HOT and STALL SYS caution lights have been implemented.
AoA indexer lights will now work with weight on wheels.
AoA indicator electrical power source was changed to Right AC bus.
FFB stick shaker now works only if the AoA indicator is powered.
FFB stick shaker will now not only work with gear up and flaps set to landing position (20 degrees).
Aural stall warning (steady and chopped tones) will no longer work with flaps set to landing position (20 degrees).
Flap position indicator will be frozen in the last known position upon electrical power loss.
Master Caution light will no longer light when the inverter is initially turned on.
The Master Caution light and caution lights flashing rate has been adjusted.
L/R Engine Oil Pressure lights will go light immediately after any electrical power source is available.
All possible avionics failures are correctly repaired now - no more inoperative air data related instruments after repair.
Autolase was sometimes not correctly ceasing at impact time + 4 seconds timeout.
DSMS correctly updates station status (i.e. detected, not detected, and any mismatches) upon weapon loadout change via the rearm radio menu. But you still must initialize DSMS manually via the DTS UPLOAD page.
TGP laser codes are no longer zeroized when the TGP is loaded on a station via the rearm radio menu.
Fixed Maverick TIME auto power function.
TGP laser type can no longer be cycled with HOTAS while TGP is lasing.
DSMS STAT and DSMS INVT CMBT notes have been implemented on the MFCD.
Removed re initialization when autopilot on.
Fixed UHF T-Tone switch causing unrecoverable crash.
Possible crash on CBU-97/105 container opening in full screen mode is fixed.
Corrected snap views.
LSS Detects and tracks targets that are not lased. Fixed.
When A-10C is repaired, "Repair Finished" message is now given.
Marker beacon sounds outside main beam has been resolved.
Cockpit mirrors not visible when selected in options has been fixed.
SAS yaw mono channel mode restored.


DCS World
Fixed radio and trigger audio.
Rearm menu. If you do not manually clear the payload, the default loadout would be loaded. This is now fixed.
Training links for English version added.
Bunkered ZU-23 rotating 180 degrees after exit has been corrected.
Added sound support for modules via SND_add/del_wave/proto_path() API.
Fixed sound busy wait on streaming sources.
Challenger-2 tank bounding box correction.
Su-25T. Simulator crash after exit from damaged aircraft.
AI aircraft would taxi to the parking ramp and stop even if one or more player-to-aircraft jumps occur.
Adjusted digital filter code. Added two new functions to access new internal data.
R-60 missiles are now aligned correctly on Su-25T weapon pylons.
P-51D and A-10C. Two pilots ejecting from aircraft has been fixed.
Better security for IWorldNet::registerSerial.
Quickstart dialog bug fix.
Added Su-25T training images.
Debug input removed.
Installer pictures were exclusively of the P-51D. Fixed.
DCS World Uninstall menu said DCS-51D. Fixed.
The training descriptions for the Su-25? has been added.
Removed serial number edit boxes from master dialogs.
GUI updated.
Removed A-10C text from "About" text.
Video player fixed.
Russian pilot and ATC speech were absent. Fixed.
Surface impact check by using collision model, double speed of integration after jumping to aircraft is fixed.
Access to external lights from avionics LUA Device.
Ejected AI pilot resulting in critical damage is fixed.
MP player loss was counted 2 times if damaged is fixed.
SAM's priorities has been tuned for Tunguska missile fix (bug with fast moving targets.
Trigger "GroupDead" may break if Group name contains a dot ".".
Adjusted life of hardened objects.
Molniya search radar type has been changed to MULTYROLE.
Neustrshimyi gun dependence has been disabled and angle limits have been tuned.
Tomahawk missile target assignment fixed.
Tunguska ATGM typed missile launcher gets target priorities as SAM.
Patriot system failed to engage aircraft at very low altitude. Fixed.
Chaparral rotation fixed.
Buk launcher constant invisible rotation fixed.
AI ATGM accuracy being too low. Fixed.
AK-100 PIDs is fixed.
Ground units aiming delay calculation fixed.
Adjusted roads.
Fixed gyro power source initialization.
Options panel redesign.
No sound when refueling on the ground has been fixed.
If ammunition amount on the warehouse is zero, only one SPPU-22 pod can be loaded. Fixed.
C-130 and IL-76MD no longer deploy drag-chute on landing.
Updated version on splash screen.
Oliver Perry FFG damage corrected.
Increased building damage levels by 10x.
Changed default FOV of Su-25T view from 80 to 90 degrees.
Improved grass clutter.
Unlimited resources shown as '0' in resource manager.
ALT-J for aircraft, enters aircraft and switches engines off and raises gear when on the ground. Fixed.
RALT+J crash when switching from KA-50 to SU25T. Fixed.
Fix a bug in Lochini taxiway.
Su-25T: Min and Max range carets for weapon delivery missing from HUD. Fixed.
Snapview saving was broken. Fixed.
Su-25T: Ventilator bracket disappeared when canopy closed.
AI fire at point broken for waypoint actions and triggered actions has been resolved.
Wingmen radio message "Rolling" is given on engine start up. Fixed.
"Airborne" radio does not include aircraft number to Message. It also uses the flight leads VO for all messages. Fixed.
Su-25T: Keyboard commands for Active pause and ALT-B briefing were missing. Fixed.
Dynamic weather defaults to high pressure anti-cyclone pressure values, showing the low pressure cyclone option. Fixed.
Su-25T: Right Cockpit panel texture was from the Su-25 and not Su-25T. Fixed.
Crash when padlocking terrain from within cockpit, citing edterrain.dll. Fixed.
Added option for "Allied Flight Reports" in Gameplay options.
AI helicopters ignored client aircraft in multiplayer. Fixed.
"Unit Inside Moving Zone" trigger instantly gave true even if the set unit wasn't inside the zone. Fixed.
Refueling and rearming did not operate consistently. Fixed.
Activating groups after a client joins and using "Visible Before Start", caused massive warping in Multiplayer. Fixed.
Town substrate floated above terrain near Sukhumi. Fixed.
Vazlani airbase hanger LODs were broken. Fixed.
Su-25T: Damage model was missing some textures. Fixed.
Mission Planner allowed editing of enemy unit triggered actions - enemy could be set to destroy themselves. Fixed.
SA-11 BUK group expended missiles very wastefully on the same target. Tweaked.
If the player RALT-Jed into an Su-25T, the flight model was very exaggerated in performance - flew like time was set to x2. Fixed
AI would at times fly into the ground to avoid missiles. Fixed.
New hardened aircraft Shelter model by Luckybob9 added.
Converted Communications Tower M model for DCS added.
Burnt out train model fixed.
Su-25T RWR bug fixed.
Su-25T gear up/down sound distortion fixed.
SPPU-22 gunpods made no sound fixed.
Su-25T HUD missing compass tape fixed.

Nate
 
Awesome stuff!

If I have DCS world 1.1.2.1 can I upgrade or do I need to download 1.2.0 fresh?
I used world like, once so not sure if it has an update function and recently formatted, I'd hate to have to keep doing this every update.

Also, does combined arms allow the use of playing with or against those that have DCS-A10?
E.G, a player JTAC for player CAS.
 
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Awesome stuff!

If I have DCS world 1.1.2.1 can I upgrade or do I need to download 1.2.0 fresh?
I used world like, once so not sure if it has an update function and recently formatted, I'd hate to have to keep doing this every update.

Also, does combined arms allow the use of playing with or against those that have DCS-A10?
E.G, a player JTAC for player CAS.

I'm not sure if the will be a patch for 1.1.2.1 to 1.2.0 - currently it is a just a full installer for 1.2.0.

Yes if you have DCS:-World and own 1 other module you can participate online with owners of other modules, regardless of whether you own them or not.

For example if you own CA but not A-10, you can lase targets etc for other player A-10s online, but you can fly the A-10s in the mission.

Nate
 
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