de_dust HDR out

Soldato
Joined
7 Oct 2004
Posts
3,164
Location
Manchester
New update for CS:S released, de_dust in HDR :D

Changes/Additions
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Added HDR lighting to de_dust
Added GSG9 and Arctic player models
Improved lag compensation
Unified client and server player anims
Bot navigation files on disk are preferred over nav files embedded in bsps
Bots can use drop-down ladders
Bug fixes
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Resized some crates in de_dust to fix players being able to peek over them
 
hdr17ee.jpg


hdr20uv.jpg


hdr36ds.jpg


hdr44fy.jpg
 
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Stellios said:
Standing still mate. Although that wasnt full HDR, it was that bloom option, but full HDR gave the same reult but half the FPS.

Cards a 6800 so id imagine its OK.
No idea why it's like that then, it's absolutely fine with me, a really really nice visual addition. The maps are still dark in places, it's fine with me.
 
blitz2163 said:
set to bloom it looks like that for me but if i set it to full its fine, but the fact that all the models are the same for me and their lag compesation seems to make me laggy as **** have completly spoiled the game for me :(
cl_smooth 0
 
Stellios said:
I thought it defaulted to 0 now?

On a similar note, does anyone know the command to stop the auto downloading of all those stupid mp3s you get on some servers?
No, it's still at cl_smooth 1, but setting it to cl_smooth 0 solved the problems for me :)

I'd do a search on the steam forums, i remember seeing it there definately.
 
Is it just me that can't get the new skins working?

Model models/player/ct_gsg9.mdl has a bad texture ct_gsg9
Model models/player/t_arctic.mdl has a bad texture t_arctic


I keep getting that error :confused:#

EDIT: Nvm, seems to have fixed itself, the new T looks rather cool.

model7yk.jpg
 
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Does anyone know what the 'Colour Correction' option in the video settings actually does? I enable it and see no change to the colour, but distant objects seem to go blurry.
 
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