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Dedicated physx card still viable?

Soldato
Joined
2 Dec 2002
Posts
2,647
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Peterlee
Hey just wondering as i found a blast from the past on ebay the dedicated physx card and as i run a r9 280 am i missing out? Would a cheap nvidia card help with ark survival or just be a hinderence?

Daz
 
Nvidia prevented people using geforce cards for physx if they have a non-geforce card as their main card. That kind of killed it off so people just don't bother with it any more.
 
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Don't think you can use an AMD card for rendering with a dedicated PhysX card even today (not sure on the status of hacked drivers) and most games that use PhysX now just use the CPU portion which normally can't be offloaded to a GPU. If the game has hardware PhysX and you are that bothered about it these days you are better off just having a single powerful nVidia GPU.
 
To the best of my knowledge the hacked drivers has not been continued for a very long time. I tried those back when 7950 were still popular with a 560 ti and the performance was horrible. Even today physx doesnt seem to be that great to offload unto another gpu unless that gpu isnt fare from your main nvidia renderer in terms of raw performance. Nowadays everything physx related is version 3 (i think) which does run somewhat alright on the cpu.

Is funny how the stubbornness of nvidia has manage to pretty much reck their own tech in terms of use and wide adoption.

Most software PhysX can be offloaded to the gpu with some tinkering but i have yet to see any performance improvement from doing this. Might be alright if your cpu is ancient but im sure other things will bottleneck first in that case.
 
^^ Yeah the main advantages with offloading physics to the GPU is with stuff like volumetric/fluid dynamics or soft body simulations which most games don't really use sadly :( rigid body these days can be fairly decently threaded on any decent CPU.

Hate the way nVidia stifled the possible progress there - but also hate the vast amount of misunderstanding when it comes to physics simulations.
 
In its day it was great. I kept a gtx 260 as a physical card and used hacked drivers and it worked great in nvidia skewed physic games like batman but it was all killed off when hacked drivers stopped.
 
Ahh cheers folks im using an old xeon which to be fair holds its own 600 on r15 and im getting 60fps on ark with little drop depending on base size ofc. Bit of a shame nvidia cuting their nose off to spite amd :/
 
Yea I think developers are going back to other physics engines like Havok now. There's not much point in hardware phyx when only half your customers can use it. The software version is no better than the others.

When it was a dedicated card it had a future, but not now. Nvidia are quite good at shooting themselves in the foot. It's like with them not supporting freesync/adaptivesync. Guess what, now people are slowly switching to AMD for mid/mid-high end setups, because you can have the same thing about £200 cheaper :/
 
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To the best of my knowledge the hacked drivers has not been continued for a very long time. I tried those back when 7950 were still popular with a 560 ti and the performance was horrible. Even today physx doesnt seem to be that great to offload unto another gpu unless that gpu isnt fare from your main nvidia renderer in terms of raw performance. Nowadays everything physx related is version 3 (i think) which does run somewhat alright on the cpu.

Is funny how the stubbornness of nvidia has manage to pretty much reck their own tech in terms of use and wide adoption.

Most software PhysX can be offloaded to the gpu with some tinkering but i have yet to see any performance improvement from doing this. Might be alright if your cpu is ancient but im sure other things will bottleneck first in that case.

They do it with G-Sync to. If they support Freesync I wouldn't be switching back to AMD, I'll do it when I upgrade next in something like 3 years probably.
 
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