Dedicated servers and Rage

I'm not sure if this matters, RAGE is primarily a single player game isn't it?

If it was a general policy for forthcoming ID games though, it is a very worrying development.
 
I dont know the guy being interviewed was paraphased in the article, but the use of the word reminant makes me feel like some dinosaur. Strange really then that lack of a dedicated servers is a backward step and not forward one. As matchmaking gives us as users less options rather than more.
 
I dont know the guy being interviewed was paraphased in the article, but the use of the word reminant makes me feel like some dinosaur. Strange really then that lack of a dedicated servers is a backward step and not forward one. As matchmaking gives us as users less options rather than more.

I guess it gives the developers more charging options though.
 
Rage will be a single player game but with multiplayer elements like Doom3.

The loss of dedicated servers seems to be a common theme with most new pc games. MW2 will also have no dedicated server options.
 
i think its co op like borderlands?
No dedicated servers is fine for co-op, like for Borderlands and L4D (if you can host your own). This is probably just a news site paraphrasing trying to cause even more controversy.

EDIT: Reading through it again, non-quotes like these "but Carmack indicated he believed the servers are something of a remnant of the early days of PC gaming." make me think even more that it's bs.
 
All this dropping dedicated server crap makes me want to pirate the games in question. I normally buy a game because you need the valid CD key to play MP. If the MP is gonna be crap I may as well just DL it & do the SP...
 
I'd be very suprised if this was a long-term strategy for id (in terms of any future games they may make with a multiplayer focus). They pretty much invented the whole client<->server model over TCP/IP when it came to FPS gaming when they released Quake.

I suppose one benefit of a p2p approach however is that it removes the dependency on third parties for server hosting, which may be a worry to some devs/publishers. i.e, you are worried about shipping a game and then needing the 'community' to setup phat servers somewhere to actually play the game, and want to be sure that you can hit the ground running.
 
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