Defense Grid 2 Beta

cheers, need to remember that false FB account now !

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after a few minute's a huge extra section launched up through the water, can you spot it :p

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First impressions, love it !

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bump for feedback, and plea's for a beta key :D

What are peoples thoughts on this? im quite tempted, but put off by the price, for something which will be more realistic (IMO) in 6-9mo from now.

Im liking the look of the level shifts, although it'll probably make little difference once you know what to expect and plan for its arrival. Seems like a degree of randomness, so there could be 3 random land shifts so its not completely predictable, but i suppose it make high scores chasing harder if one variation is better than the other 2, i dunno... hard to tell from a few clips.
 
bump for feedback, and plea's for a beta key :D

What are peoples thoughts on this? im quite tempted, but put off by the price, for something which will be more realistic (IMO) in 6-9mo from now.

Im liking the look of the level shifts, although it'll probably make little difference once you know what to expect and plan for its arrival. Seems like a degree of randomness, so there could be 3 random land shifts so its not completely predictable, but i suppose it make high scores chasing harder if one variation is better than the other 2, i dunno... hard to tell from a few clips.

I don't see a problem with the price personally, it really depends on how much your gonna play it (I put 150 hr into DG1 and 20hr in the two map beta, so it's hard to say thats not good value for £18)

I think it's pretty well accepted that DG1 was one of the best TD games ever released and imo TD2 is better in so many ways.

You may be out of luck looking for a Beta key (might be over as the game releases next month)
 
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If your a Turret Defense fan you will want this game, from the demo alone it's purchase from me. Going to wait to near release date and see how much I can get a 'gifted' copy :D
 
Just got my mum to sign up to this then I saw the OP was made in July.

Great she's going to go mental now thinking some government defense grid is going to kill her.
 
I don't see a problem with the price personally, it really depends on how much your gonna play it (I put 150 hr into DG1 and 20hr in the two map beta, so it's hard to say thats not good value for £18)

I think it's pretty well accepted that DG1 was one of the best TD games ever released and imo TD2 is better in so many ways.

You may be out of luck looking for a Beta key (might be over as the game releases next month)

Yeah, looks like all the keys are long gone :(
I might just fire up DG1 and go through it again, as much as i enjoy them im just not sure im ready to spend £18 on it, it'd be fun with the coop mode, but i think my mate will get bored of that after a while (Tower Wars was fun for a while, but i either win quite easily, or lose cos im trying to let him catch up, only to find out he's researched something and kicks my butt).

If your a Turret Defense fan you will want this game, from the demo alone it's purchase from me. Going to wait to near release date and see how much I can get a 'gifted' copy :D

This is pretty much what im thinking, its £6.70 for a Russian key, so.. £8 maybe.
Infact, £7.59 is the answer, just bought it from/through kinguin. ended up costing £16.53 cos apparently i owed £8 or something. Bah!
 
Seems okay, had my 2nd game crash, but managed 2x 100wave runs on the simpler map #15 iirc).
I watched a few youtube videos of kaboom doing it, so kinda copied her layout, and on hard, i was getting slaughtered. I suspect thats tower balancing in the month or so thats passed.

So far, £7.60 feels about right for me, but i think thats probably unfair as im only going off what is there, and ive watched over 2h of her twitch vids, so its nothing new, so im aware its harsh, thats said, i dont know how much i'll play it, i had only 4h on DG1! perhaps cos tbh its old looking (bought about 3yr ago) but i loved PJ Monsters on PS3, and as mentioned i got a fair amount of time from Tower Wars, and older titles. But if something else distracts me, i can quite easily forget about it. Im putting in a good 8h/wk in iRacing, so while its not really fair to buy this at £7.60, i'd otherwise just wait a year and buy in on sale for £5. Im just being spoilt, entitled and impatient (35yo today, still acting like im 15 :D).

Couple of questions...
The upgrades in the boost boxes, is the dmg multi the only one in beta currently, cos i dont see how to change to one of the other 4, and while ive seen the trailer show them, i didnt see others in the stream.
In the game menus, one of the screens shows each tower type, and the 3 boxes in there, are they going to be unlocks or something, so we can tweak them build etc?

oh and the key site, i had it in about 2min, mostly just waiting for the email to arrive. I normally use someone else, but they didnt reply when they came online, so i just ordered it. he came back about 20min later too, and was in game.
 
Is anyone else struggling with Hard difficulty?
Dont think ive completed Story-Open on either map, and ive watched Kaboom!s stream videos completing Elite, and clearly theres been an update, cos replicating the same actions (video on other screen) im having enemies get to the cores on the 2nd wave, while hers are fine. The GUI is different, so its definitely changed, but im really struggling with Hard.

By struggling, i mean i cant ace it. Im just trying the smaller map (#14 - surface tension) now, and i can only hold onto 6 cores, it all falls apart at the very end when theres 3 waves in play. I probably spent too long making the initial part of the map a fortress, and didnt get the extended area into action for a while, so they'd all be active in there but not getting any damage.

I think i have decent pathing for #15- Refuge, but it makes very little difference. I could probably survive it on Hard, but i tend to reset when i know im going to lose cores.

Im also finding it much more successful to ditch the boost boxes, except for urgent path-blocking. Anyone have any tips?
 
Is anyone else struggling with Hard difficulty?
Dont think ive completed Story-Open on either map, and ive watched Kaboom!s stream videos completing Elite, and clearly theres been an update, cos replicating the same actions (video on other screen) im having enemies get to the cores on the 2nd wave, while hers are fine. The GUI is different, so its definitely changed, but im really struggling with Hard.

By struggling, i mean i cant ace it. Im just trying the smaller map (#14 - surface tension) now, and i can only hold onto 6 cores, it all falls apart at the very end when theres 3 waves in play. I probably spent too long making the initial part of the map a fortress, and didnt get the extended area into action for a while, so they'd all be active in there but not getting any damage.

I think i have decent pathing for #15- Refuge, but it makes very little difference. I could probably survive it on Hard, but i tend to reset when i know im going to lose cores.

Im also finding it much more successful to ditch the boost boxes, except for urgent path-blocking. Anyone have any tips?

do you mean Elite? as yeah, I'm finding it a struggle also. I think the damage values have changed quite a bit since the earlier beta, especially for guns.
 
Nah, im unable to ace Hard at the moment. I can get to the victorious end screen, but i cant ace it. Just done #15 to 8 cores, thats really as good as it gets for me at the moment.
 
looks like a game I played on my phone , I got so addicted to it, I completed the demo and then played it again , never bought it though
 
Just managed to hold 14, the first 2 crashers at the very end broke through, and with the millions of other enemies to target, i didnt stand a chance. :(

The problem im finding is that im really unable to upgrade anything, i get slaughtered early on if i try and put down boost blocks, and even if i try and overpower them early (2x yellow guns boosted) they dont do enough. The only thing i can do is put down about 6 guns, and then try and add in the inferno and temporal, and later on i'll try to include some lasers, simply for the better hit dmg vs guns, as upgrading them hurts me taking out the current wave etc.
 
Got there eventually :D

Ended up using a slightly different early game strategy, instead of trying to get the path down early, i tried to maximise the effect the early towers would have, and upgraded them as soon as possible, and was able to fend off the first 3-4 waves with just 4 towers (iirc 2 red, 2 yellow guns) before being able to put down a temporal, and upgrade that ASAP so that those 4 towers were doing everything.
I think by the time the extended area appeared (w8 iirc) i had to dive on it just to stop cores getting to that wave, and it all came together in the end. It required a lot of selling and then putting down upgraded cannons as towers near the core were obsolete. Worked a treat.

I'll try Elite now, i think it'll be hard enough simply finishing it :D you just seem to get a wave where theres 10-20 which are going strong and theres nothing you can do about it.

-- update --
Done it (Hard) another 2 times, just to double check and refine it a little. The last time, i didnt even need to use the extended area. 11 towers for the most part, with 3 cannons added just to make sure the crashers were dealt with.
Added image in the spoiler, the 2 green towers were mainly to block the path, might have been possible to just use boost blocks.
oh, and although the laser powerup was enabled, it wasnt used. Id put it on earlier to see if 'L' was the right button, and just kept selecting 'Play Again' after completing it, so its still available.
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-- update 2 --
I cant do Elite, just get overrun too early on. Might be able to scrape runs with a core or 2, but doubt it.

I've gone back to Hard to try and get an improved run, and yet i cant beat my old score.
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I've got more resources, ive built fewer towers, upgraded less, and ive sold none. Before this run, i did a decent attempt and it was looking at being around 91k, but cos i was going to clear it with ease, i skipped back a few waves and avoided doing all the upgrades. Less firepower = higher score etc... 90.4k. So this run was with 0 resets, thinking maybe they account for people constantly redoing waves. IMO its bordering on cheating as features go, same applies in other games where you can rewind and avoid screwing up. But its a feature, and apparently doing it without use doesnt have any substantial impact.
 
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