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I remember playing D2 on Normal the first time and dying loads. I mean the very first time I booted up the game, starting a new char, and just playing normally. This was after dying loads*1000 in Diablo 1 as well.

My first playing through of D3 with a wizard resulted in completing it with no deaths. Got close once, and that wasn't even a boss fight, I was just being careless.

So there you have it, from the POV of someone who has played D1, D2 and D3*, D3 from the very beginning was less of a challenge than expected.

*Once and once only. Wasn't as enjoyable for me as D1 or D2.
 
Rifts are the hard part of the game now. As they are intended to be.

I do kind of fail to see the point of a game you have to complete at least once to unlock the challenge tho.

D1 was challenging from the 1st Act (The Butcher :eek:), and the 2nd Act was brutal (much love for the goat people :D).

D2 was challenging from the 2nd Act iirc, with mini-bosses who kicked your ass.

D3 was void of any challenge at all throughout the whole of the 1st playthrough. Seriously, it was like a hot knife through butter. I felt stupidly over-powered. Screen full of enemies > 2 or 3 clicks > loot (which took longer than the killing :p)

Why should the 1st playthough of any game be meaningless? It basically means you've seen the ending, and all the content, without having experienced the *game*.

It's like watching a YouTube walkthrough.

Why would you not want to experience the *game* and the content at the same time? Which you can only do with a bit of challenge.
 
I've not played any Diablo, but thought D3 looked like something I might like.

Can't be messing around with having to play through on easy mode before the real game begins though. What a stupid way to make a game.
 
You could give Path of Exile a go - free to play (the good kind) and a little more challenging. 'normal' is still easy-ish, but if you neglect health/resistances you'll have a nasty surprise, and I personally find it more fun than release-era D3.

Not tried Grim Dawn, but I hear good things about it.
 
I guess he's playing on expert, because Torment and above doesn't unlock until you finish the game. Torment 6 is hellishly difficult. Expert is very easy.

Did they not get rid of that?
You just play the story once at whatever difficulty then start the grind?
 
Well, i put it on the highest difficulty when i started the game.

The highest difficulty isn't unlocked until waaaay later. I stomped through on expert with my crusader, torment III is hurting the poor chap however.

Also, if you have more than 1 player in the game, the difficulty goes up.

@Chris - It used to be that you had to complete each difficulty to move up to the next. Now you can pretty much go straight from Normal to torment IV. You have to meet the requirements like level 70/60 and have a few ledgenarys but you dont have to complete the game 100 times now.
 
I've only played the PS4 version, but the way it worked there was you have to complete Act 4 to unlock Master difficulty, and complete Act 5 to unlock Torment and above.
 
It's designed to make you progress. If it started hard then most people would find it boring as they keep dying. Keep upping the difficulty an you'll reach your gears limit. Then you farm for more and so on.
 
Yeah idd, it is easy to start, it gives you chance to get the feel of it, but later on you basically can make it as hard as you can manage. Grifts are a good idea, just a shame it took them so long to think of them, if they released them with d3 when it was first out, they would have a lot more players i think. I know 9/10 of my mates i played d3 with on release were v annoyed at how easy it was to complete, even in t6.
 
D1 was challenging from the 1st Act (The Butcher :eek:)

Due to the slightly randomised nature of it the first time I played the original I encountered the butcher very early on (unless they patched it or something) I played a dozen times since and never encountered him so early - very frustrating but also set the tone for the rest of the game.
 
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