Dell U2311 Stand\Base Colour ???

Associate
Joined
19 May 2004
Posts
1,053
Location
Horsham, West Sussex
Hi,

What colour is the stand\base on the Dell U2311?

I appreciate that most of it is black or charcoal grey, but I have seen a video review and part of the stand looks a much lighter grey.

In particular the circle at the base of the piller (which I assume is the swivel) looks light grey.

Is this correct - looks odd?

Cheers,

Nigel
 
If you scroll down on this review to the photo of the two monitors you should get an idea of what the base looks like. It looks like is the standard Dell base design that is on the U2410, 2209WA and 2709W (among many others).

Their is a circle of light grey/silver in the middle of the base - this is part of the stand arm and this swivels within the base to allow the monitor to rotate left-right.
 
Last edited:
The main base is black, but the central supporting shaft is metallic grey/silver.

You can see it better in these pictures:
68858686.jpg


31673700.jpg


It may look odd from photos, but you won't notice it when it's in front of you, or at least I don't.
 
Many thanks.

After weeks of considering what monitor to get, I still haven't got one and I'm now wondering whether to spend the extra and get the U2311.

I will be using it for some gaming but from all accounts it is fast enough in reality despite what the specs might lead you to beleive.

Cheers,

Nigel
 
I've tried a lot of games on my U2311H and for the most part they seem fine to me (including a handful of FPS games). The only game I've come across where I've noticed a major difference from a CRT is Titan Quest - the screen moves at such a speed (i.e. constant slow-medium scrolling) where blurring is very noticeable, although whether a TN panel will be any better, I don't know as I don't own one. Input lag wise, I've not noticed any difference from a CRT, this is more important in gaming.

The blurring I'm seeing could be just a problem with all LCD monitors, the sample and hold effect:
ToastyX said:
Each frame persists in your eyes for 10-15 ms, and when following motion, the image that persists in your eyes mixes with the image that's still on the screen, causing a blurring/ghosting effect. CRT monitors don't have that problem because the image is only on the screen for a split second, but LCD monitors keep the image on the screen until the next refresh. Having a higher refresh rate reduces the holding period, but what's really needed is higher refresh rates + overdrive + proper backlight scanning, which no monitor seems to do, so you're going to get some blurring/ghosting compared to a CRT no matter how fast the monitor is.

From what I've read, even 120Hz TN monitors have blurring problems with slow-medium speed scrolling games (like FIFA or PES).
 
Last edited:
Back
Top Bottom