Deus Ex 3 In The Works

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PC.IGN reports that Eidos are working on Deus Ex 3:
In a recent interview on French-language television station MusiquePlus the director of Eidos France, Patrick Melchior, revealed a new Deus Ex game is in the works. The revival of the franchise is the "first mission" of Eidos' new Montreal studio, currently made up of around 40 people.

Deus Ex is an action RPG series created by Warren Spector and Ion Storm and originally released by Eidos in 2000. The game received a sequel, Deus Ex: Invisible War, in 2003, but since then the series has been dormant. Ion Storm shut its doors in 2005, and Warren Spector is working on a game with his new Junction Point Studios. Details on this revival are not clear at this time, but Melchior says we can expect to hear more about the next Deus Ex game in a few months.
 
Deux ex - Never really enjoyed it... graphics were dire, gameplay was tiresome, really didnt float my boat...


i always hear people ravin about it? why so?
 
because - like many excellent RPGs it unfortunately takes a while to really get good. With high stats and good weapons the gameplay becomes brilliant and the storyline is easiliest the best in any FPS i've played.
 
Booner! said:
Deux ex - Never really enjoyed it... graphics were dire, gameplay was tiresome, really didnt float my boat...


i always hear people ravin about it? why so?

i slap thee, a fps rpg that pulled it of spectacularly!!! (i just rhymed... ow cool am i!!! AND AGAIN!!!)

both 1&2 are bril if you ask me, download or buy deus ex and deus ex invisible war..... shame on you!

ags
 
Unless it's designed for the PC I'm not interested. IMO the first is the greatest PC game ever made but the second was dumbed down for the console market and lost a lot of what made the first game so special.
 
I agree. DX was a bit boring. The story (first level) was boring. The gfx and gameplay was boring and crap imo. Never got why ppl liked it. I mean i thought it was good when i got it but playing it well.. Didnt live up to the hype i thought.
 
I loved it! shame it was optimised for the xbox tho, I just hope the next one doesnt suffer the same console fate.
 
I think it’s safe to say that the download response it got on Steam was the reason this got rolling, I’m extremely dubious about how well they will pull it off and how true to form it will be to the original without Warren or the Ion Storm team. Let’s hope they don’t do a repeat of Invisible war (The second one) and butcher the game for the sake of appeasing the inflexible nature of console gaming.

I’ve almost always found it to be the case when anyone expresses dislike for this game, after a little interrogation they reveal they either didn’t even finish the second or third level (at which point, introductions to characters are still being made, the scene is being set and no fundamental story is underway), or the Cyber-punk Dystopian theme didn’t float their boat. The first is inexcusable and the sort of mentality akin to giving a piece literature no more than 50 pages leeway before setting it down and denouncing it as rubbish and wondering what the hype was about. The second is understandable, although a very popular theme it cant be to everyone’s taste, but I’ve played many games which I didn’t like the theme to and still enjoyed them and appreciated what they had to offer.

Deus ex is my favourite game of all time; the graphics weren’t groundbreaking when it was released, but they were by no means dire, the engine was sophisticated and the AI intuitive (for its time).

The reason you hear people continually raving about it is because although it didn’t tick the graphics box, it definitely was groundbreaking in game play and oh-so stunning and breathtaking in storyline and immersibility. It was the very first non-linear action game in the true sense and the only one since, there are multiple ways to go forward in the story, multiple outcomes and multiple endings. Your choices, your playing style and your awareness to the storyline fundamentally altered the entire game, the story you uncover, and the events you experience. I’ve always been a little annoyed with how they handled the multiple endings, allowing the majority of people’s paths to enable them to experience each one if they do the right things in the final stages was a mistake and cheapens what they were doing with the game and the reason it was done isn’t acceptable. They were afraid people wouldn't go back and want to play it through again and would miss out on the electrifying revelations and twists to the entire story. They were so wrong, i’ve played this over 10 times and it’s the only game with a storyline I can say that about and it’s because in those 10 times, i’ve unlocked one more piece of the entire puzzle.

It is an entirely successful and well executed merge of FPS and RPG and it’s being sold for less than a fiver, it’s a crime for anyone reading this not to give it a try.
 
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Well I was was of those unforgivable idiots who just got bored by the third or fourth level of Deus Ex. I actually tried the game about three times, and each time I got tired. Perhaps it was because I didn't get round to trying it until 2003. If I'd been there at the beginning I might have stayed the course.

If I start to feel like a game is a chore, then that's it, I'm off. I will say though that the atmosphere of the game, and the world it created was top notch.
 
i never played deus ex, loved the HL series, is it worth buying deus ex now? (graphics do not bother me at all, tfc is one of my most played games now :) )
 
eLbot said:
It was the very first non-linear action game in the true sense and the only one since, there are multiple ways to go forward in the story, multiple outcomes and multiple endings. Your choices, your playing style and your awareness to the storyline fundamentally altered the entire game, the story you uncover, and the events you experience. I’ve always been a little annoyed with how they handled the multiple endings, allowing the majority of people’s paths to enable them to experience each one if they do the right things in the final stages was a mistake and cheapens what they were doing with the game and the reason it was done isn’t acceptable. They were afraid people wouldn't go back and want to play it through again and would miss out on the electrifying revelations and twists to the entire story. They were so wrong, i’ve played this over 10 times and it’s the only game with a storyline I can say that about and it’s because in those 10 times, i’ve unlocked one more piece of the entire puzzle.

It is an entirely successful and well executed merge of FPS and RPG and it’s being sold for less than a fiver, it’s a crime for anyone reading this not to give it a try.

I've played Deus Ex a fair few times too, I've found it isnt as non-linear as it appears, each level has particular goals, and the story revolves around those goals. The freeform nature is in how you accomplish those goals. The part that always annoyed me the most was when you found alex in his apartment. You should have had the choice to turn him in to unatco rather than being forced to send the message, and have to uncover the deeper plots yourself.

DX2 Invisible war was also a good game, before I get shouted down let me say that it wasn't as good as the original, mostly from being xboxed too much. But it was a very good sequel, although again you could change allegiances right up to the very last level, making all the threats and ultimatums by various factions as you progressed to that point, essentially meaningless.

I'm hoping that number 3 will return us to the complexity of the 1st game without having to compromise by being multiplatform again. DX1 succeeded on ps2 because the entire game was rebuilt for use on a console, changing the inventory and HUD design to reflect the more limited control method.
 
Awesome.

If it's like the 1st, FANTASTIC!!!

If it's like the 2dn, I'll still buy it, Deus Ex 2 gets a lot of stick, but was stilla good game.
 
banja said:
Well I was was of those unforgivable idiots who just got bored by the third or fourth level of Deus Ex. I actually tried the game about three times, and each time I got tired.

I wasn’t suggesting that anyone who doesn’t enjoy it by that time is an idiot but rather the majority of people who get that far to put it down and then never touch it again only to proclaim how awful it was acting is if they had played the entire thing. The very fact you tried to play it several times shows that you don’t think like this and tried to give it your best shot and of course, nothing’s going to suit everyone and people look for different things in games. I was just commenting on the fact that I’ve come across far too many people who say it’s rubbish and proclaim the entire thing worthless, only to find they haven’t played much of it. Everyone’s entitled to their own opinion I just think that’s very lamentable and a little unfair to the game to review the entire thing based on only the very start, which metaphorically might as well be the prologue.

DeathStalker said:
I've played Deus Ex a fair few times too, I've found it isnt as non-linear as it appears, each level has particular goals, and the story revolves around those goals. The freeform nature is in how you accomplish those goals. SPOLIER: I cut this out because I don't know the quote box hex colour

SPOLIER: Whilst you don’t have a chance to get him Paul back to UNATCO (I assume you mean Paul, JC’s brother rather than Alex who Chen later convinces to ally with us fully), you do have the choice on whether or not you leave him there to die, if you fight him out of there (It is possible you just need to rig the entire building before you attempt it) then he’ll appear at one of the bases later on (I forget which, it’s the one with the prototype Daedalus and the dodgy flight mechanic that if you don’t spot, manages to kill Jock with the bomb onboard the copter). He then sprawls out a massive part of the MJ12 subplot.

The game does have particular goals like you say, and those are unavoidable, it the massive meshing of possible subplots and interactions with the main plot, which is altered with the extra activities that you may reveal and decide to peruse that makes it so notable.

bledd. said:
i never played deus ex, loved the HL series, is it worth buying deus ex now? (graphics do not bother me at all, tfc is one of my most played games now :) )

If graphics don’t bother you and a globe-hopping, conspiracy revealing, non-linear RPG/FPS set in 2052 with an Augmented hero that you can upgrade with skills and abilities throughout the game sounds like something you might enjoy, take a look at the wiki http://en.wikipedia.org/wiki/Deus_Ex and read the first section. For a fiver from steam you can’t really fault it.
 
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One of the few games I've been hooked on long enough to complete, definately puts Deus Ex up there in my list of favorites! Never played the sequel though.
 
eLbot said:
I’ve almost always found it to be the case when anyone expresses dislike for this game, after a little interrogation they reveal they either didn’t even finish the second or third level (at which point, introductions to characters are still being made, the scene is being set and no fundamental story is underway), or the Cyber-punk Dystopian theme didn’t float their boat. The first is inexcusable and the sort of mentality akin to giving a piece literature no more than 50 pages leeway before setting it down and denouncing it as rubbish and wondering what the hype was about.
To be fair though both the tutorial and the first level were pretty difficult for a beginning player! I'd say it's more a failure of the game design than of the player. I got stuck in that ruddy stealth section in the tutorial for ages, and found the first level really difficult - it was only because I've heard so many good things about the game that I stuck through it. I got the hang of it in subsequent levels and got really immersed in it.

Oh btw some people may not have played the whole game yet so MARK OUT YOUR SPOILERS PEOPLE!!!!!!

Use these colour markers and they'll have to highlight them to see them: [ color=#1c5780] [/color ] removing the spaces at the end of the brackets
 
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