Developing a game

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27 Feb 2014
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So yeah... the total says it's all! I've been working on designing some games for the PC which will also be developed for Android and iOS. I am however looking for an insight on what type of games people would play and want ideas people like.

I'm more of a person who thinks of an idea and develops it but I feel that I show leave it up to other people. The idea I came up with for one game was to create a real life experience. I wanted to create a game where you'd choose a city of choice and be able to move around the city and interact with other people, real people of course not computer generated.

The cities would be real cities and it'd be like being in Google Street View. I would start off with Manchester. Recently have been working on a graphics engine which allows for blender objects to be exported and imported into OpenGL. Reason being for my own graphics engine was to narrow down some complications of other graphics engines and also for education.

I would like you views on this please! I would also like to know if you think this is a good idea or if you have a good idea! Thank you. If you don't want to share, you don't have to.
 
Need some screenshots or video or something really before people will have much of an opinion on whether its a good or bad idea.
 
Won't work.

Relies too much on a large player base, which being an indie game, you won't have.

Back to the drawing board.
 
make a management game where you have to build a railway road across the wild west whilst defending from Indian attacks , disease etc
 
Sick of open world games aswell, it seems that every game now must be open world. Games that I miss are management games loved games like Railroad Tycoon.
 
Also you should not be making a game other people want or would play from ideas on a forum, you should be making games you like and want to play otherwise it will never really work out, people should want to buy it as you have come up with a unique idea.

IMO if you don't have your very own idea for a game, then you need to think of one and go for it.
 
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I follow a lot of Indiedev and gamedev on twitter, nothing puts me off more than 'Roguelike and pixel art', absolutely saturated with it.
I understand the reasons why a lot stick to pixel art but from a playing perspective I'm getting a tad bored of it.
 
I follow a lot of Indiedev and gamedev on twitter, nothing puts me off more than 'Roguelike and pixel art', absolutely saturated with it.
I understand the reasons why a lot stick to pixel art but from a playing perspective I'm getting a tad bored of it.

Follow me on Twitter
 
I'd actually play that. The Oregon Trail mashed up with Transport Tycoon :D

Maybe I should put my games degree to some use.

lol I've been watching the "hell on wheels" series
It's a bit crap but made me think how good the setting would be for a management/tycoon game
about the construction of the First Transcontinental Railroad across the United States. The series, which features Colm Meaney, Common, and Dominique McElligott, follows the Union Pacific Railroad and its surveyors, laborers, prostitutes, mercenaries, and others who lived, worked and died in the mobile encampment called "Hell on Wheels" that followed the railhead west across the Great Plains. In particular, the story focuses on a former Confederate soldier (played by Anson Mount) who, while working as foreman and chief engineer on the railroad, attempts to track down the Union soldiers who murdered his wife and young son during the American Civil War.

someone needs to do a revival of games like
defender of the crown
it came from the desert

etc for me the indie scene is a massive let down just clones of clones of clones no real genius like the old 80's & 90s games

although soon

would have been better with a survival aspect though and wild west setting.

people robbing your trains and towns etc
 
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