Diablo III - Stutter - Tempory Fix

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Diablo III - Stutter - Tempory Fix - Updated 20th May

Posting in new thread as it will be lost in the main D3 one and the jerky/stuttering game play of Diablo 3 has been driving me mad.

So some dude stumbled across a temp fix.

Record your gameplay with Fraps and it goes away. Baffled :confused: but it does work. I chose half video size and the game is now silky smooth.

Source http://us.battle.net/d3/en/forum/topic/5151267332
 
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Would this not just be limiting the frame rate (which fraps does when it records) causing the stutter to stop? :confused:

Has anyone tried doing it at a driver level on their card (or in game I think you can do it as well)? I've got mine permanently capped at 58, and it's silky smooth. There must be better ways than using fraps to achieve the same result.
 
Would this not just be limiting the frame rate (which fraps does when it records) causing the stutter to stop? :confused:

Has anyone tried doing it at a driver level on their card (or in game I think you can do it as well)? I've got mine permanently capped at 58, and it's silky smooth. There must be better ways than using fraps to achieve the same result.

This is exactly what I said on the Diablo forums.

Hmm I wonder if limiting frame rate to 57fps in msi afterburner fixes the stutter !
Although it has improved a lot tonight it seems, and that's without messing with anything.

Try limiting your FPS in Afterburner and let me know how you go on. :D
 
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I had this so set the Max fore/background fps to 60 on each. Been much smoother since.
 
is there something specially different about using another app to limit fps when you can just tick the v-sync box in the game settings to do the same thing?
 
Limiting fps is not the same as vsync. Some people, primarily with AMD cards, seem to have issues with this games vsync functionality.

While I am here I will explain what the background and foreground sliders are. They are frame limiters! :O

Foreground FPS is the max FPS of the game while you are playing it.
Background FPS is the max FPS while the game does not have focus. ie tabbed out.

Primarily useful when you run in Full-screen Windowed mode. This is exactly like World of Warcraft. In fact, the engine used here is practically the same one.
 
Originally had the Foreground FPS to max, but I started seeing stuttering. So I moved the slider to 60 and it's all smooth with no problems. No need to use FRAPS.
 
One of the issues with the Warcraft version is that the maxfps/maxfpsbk variables seem to refer to the max fps processed by the internal engine. This includes all game functions. So in essence it is an internal rate limiter not an output fps limiter.

This can lead to weirdness.
 
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