Looking back, it seems to me that the critical flaw with both SLI and Crossfire was that they had to work with two cards when it should have been a minimum of three. With two cards you can get the dreaded micro-stutter, but with three, you can have two (or more) doing the graphical work - alternate frame rendering - feeding to the third which acts as a sync card and outputs a micro-stutter free image to the display. Unfortunately neither Nvidia nor AMD went this route. As a bonus, since the games only interact with the sync card, this would be invisible to the game so profiles would not be needed.
How say you?
How say you?