DirectX 10 vs DirectX 11

Soldato
Joined
4 Nov 2007
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Mate just linked me to this vid.

I know the guy is a complete tool and a good candidate to go and play with traffic but it's a worth a watch.

Don't think BC2 takes advantage of the tessellation but it's good to see what Dx11 is bringing to the table.
 
Problem is that benchmark is designed to really really make the difference very obvious/overstated.

You could do the dx11 models in dx 10 but at a higher cost.

Hence why dx10/9 games don't have perfectly smooth textures for walls like i nthe bench program.
 
Well i dont miss tessalation as iirc in avp 3 the alien models tail wasnt bumpy etc but it was mighy bumpy and detailed when i played in dx9 mode haha. Actually it probs uses it in dx9 just costs more performance than with a tessalation chip to do it.
 
I have a directx 11 card/OS so I think it's safe for me to say "who cares". Really, more depth on stones? When was the last time you played a game going "ooh, look at the stones" I barely even get a chance to look at the detail on anything, I'm too busy scanning the horizon for friggers to kill :D
 
With exception of some shingles on the roof and rope that demo actually made DX11 look unnatural, messy and overdone. Especially that shot under the bridge, DX10 was something men would build, DX11 was like a attack of crazy bulges.

Besides... this is going nowhere. We had literally handful of DX10 games since Vista. Even less of them actually worked well. Most of us still switch to DX9 in Crysis, as it's more playable, and arguably better looking at less impact on performance. So who is this DX11 for so soon? Coders couldn't be asked to use DX10 to full extent, so what game is it for? AvP that looks like Doom3?
 
To be honest i'm not very impressed. What dx11 needs is a game with graphics that give the same impact as crysis did when first released, super eyecandy. I'm not holding my breath though as most of the new games are simple console ports which still use dx9c. I can't see any game developers really getting on the dx11 bandwagon or its succesors until the next gen consoles are released which can utilize it as the PC games market is not where the real money is at the moment.
 
I think when big games come up with full dx11 support we will see a lot.

Jumping from dx9/10 to dx11 in BC2 gave me performance increase and better detail (was quite noticeable.). Im guessing the fullgame will be even better :)
 
Once we have a the next generation of consoles we can finally drop the dead weight of Dx9, can't wait love playing really nice looking games.
 
So they made the ground so bobbly it would hurt everyones feet and gave the dragon some more spikes...


I dont buy it. It doesnt prove anything except that they made things more detailed in DX 11. Doesnt mean to day that they couldnt have done those things in DX10 (which i am sure they could have)
 
So they made the ground so bobbly it would hurt everyones feet and gave the dragon some more spikes...


I dont buy it. It doesnt prove anything except that they made things more detailed in DX 11. Doesnt mean to day that they couldnt have done those things in DX10 (which i am sure they could have)

It would probably mean more work for developers and more strain on the GPU if the extra was done under DX9/10

They have to draw the line somewhere :P
 
Yes they could make it look like that on DX9/10 but it would have meant the artists having to create incredibly complex models from scratch and having to send all that raw data from the disc to the card, a hardware tessellation engine (or two in the case of the ATi cards) makes it simpler to generate asset's in a shorter time and reduces bandwidth overhead, two things that were becoming a serious problem. DX11 wasn't about uber-pretty things, it was all about speed & simplicity to devlop on, something it has managed very well indeed.
 
Tessalation isnt dx11 only really its just ati and nvidias femi has a special accelerator chip to deal with tessalation only. You can have tessalation on as there is a tessalation demo on nvidias site i have tried and i have a gtx 260 which works fine and performance isnt bad. Just games that are dx11 are saying they have tessalation well yeah they do so do older games i think just that dx11 games usually want to have hardware accelerated tessalation hence the 5xxx series on ati and femi on nvidia. We dont need em to have tessalationin games but its nice to have a chip dedicated to it.
 
Good grief, disappointed in the OCUK PC section here. The difference is pretty sweet, yes they can do that in DX 9/10 but it'll require a lot more work to get the same results and more than likely not run as well on the next gen of DX11+ graphics cards anyway.
 
All they've done is set the dx10/9 model detail to minimum :o

And disable any sort of bump mapping etc >.>
 
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