• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

DirectX 12 Showcase New Features and Benefits of D3D12 API

Soldato
Joined
28 Sep 2014
Posts
3,539
Location
Scotland
http://wccftech.com/nvidia-amd-ready-generation-directx-12-api-showcase-features-benefits-d3d12-api/

Really very interesting reading.

It seemed to me DirectX 12 is really revolutionary far beyond anything I ever seen, so far superior to Mantle.

AMD slide showed DirectX 12's undisclosured benchmark with AMD A10 7850K which have just 4 core performed an astounding 2,739,266 drawcalls at 1080p resolution. :eek: Cant imagine what DirectX 12 games will look like with millions drawcalls, my 3770K could push out 4,963,857 drawcalls when compared Passmark CPU Mark against AMD A10 7850K, 8C/16T 5960K could push 8,518,732 drawcalls. :eek:

Nvidia features is very interesting too, we already got MFAA but surprise there will be 2 new AA modes Nvidia not announced yet called polymerization G-Buffer anti-aliasing (Aggregate G-Buffer AA) AGAA and Cumulative anti-aliasing (Accumulative AA) CAAA. AGAA 2A technique delivers quality of 32X MSAA while having the performance penalty of 4X MSAA. :eek:

Wow I am so exciting cant wait to have DirectX 12 driver soon, AGAA seemed very cool feature so don't have a clue what CAAA does.
 
From this translated link.

https://translate.google.co.uk/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.pcmanias.com%2Fdirectx-12-que-placas-o-suportam-e-em-que-nivel%2F&edit-text=&act=url

DX12-stuff.jpg

The same chart but showing different results.

Not that any of that matters to be honest, if there are only 100 gamers and you code your game in such a way that only 20 of them can play it, your an idiot, you code your game so that everyone can play it then your on to a winner.:)


Of course not to forget the fact that by the time these games that utilise DX12 get here all the non DX12 cards will be too slow to play them anyway.

It say Geforce 900 series is only cards supported full DirectX 12 feature level 12.1 with Conservative Rasterization and Rasterizer Ordered Views, GCN do not supported these features.

I found a link below from beyond3D confirmed with images from cap viewer showed GTX 980 supported it while 290X did not supported it.

https://forum.beyond3d.com/threads/direct3d-feature-levels-discussion.56575/page-4#post-1833996
 
Back
Top Bottom