DirectX screen capture help

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19 Oct 2002
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I'm making an app in C# which requires the screen to be captured at certain intervals.

This is very simple for standard windows but as soon as you try to do anything with fullscreen DirectX it results in a black image.

Hooking into the process seems to be the best way with little performance loss (think FRAPS). This little DLL written in C++ seems to be able to successfully inject itself into a DirectX based app and probably will only need a little modifcation to capture the screen. Saving it to a file will be a good start.

Can anyone help?
 
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