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DLSS 5 preview

if something equivalent was implemented by AMD and/or Intel

would it mean that games "could" look different between Nvidia/AMD/Intel ? as it not quantitively better or worse in resolution like we have when reviewers compare now - but actually different

will make for very interesting "benchmarks"
 
if something equivalent was implemented by AMD and/or Intel

would it mean that games "could" look different between Nvidia/AMD/Intel ? as it not quantitively better or worse in resolution like we have when reviewers compare now - but actually different

will make for very interesting "benchmarks"
Definitely, if they used different training data on the model and different approach to how it works exactly. Because currently this tech doesn't change anything in the game's engine, it instead changes final look of the generated frame, by overlaying it with newly AI generated image. Ergo it could do any change to the final look desired, irrelevant of what game engine generates.
 
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Definitely, if they used different training data on the model and different approach to how it works exactly. Because currently this tech doesn't change anything in the game's engine, it instead changes final look of the generated frame, by overlaying it with newly AI generated image. Ergo it could do any change to the final look desired, irrelevant of what game engine generates.

if equivalents do get implemented its going to make for very interesting graphics card reviews
 
they will just all be base game and **** the vendor specific ai slop filter applied
And reviews like that I’d completely ignore. If people are buying a certain card from either one, they want to see how it performs with all the features they have and not just simple raster performance because that is now dead.

With Nvidia and AMD having their own upscaling methods, each one handling RT in their own way as well, I want to see how they perform if I’m going to spend a lot of money on a GPU.

Even the consoles, as well as the Switch 2, are using each company’s upscaling methods, so games have to be tested with all of these “gimmicks” these days.
 
The performance of mainstream GPU's has stagnated over the last couple of generations, that's why it is now necessary.
 
3060 Ti: 100% - $400
4060 Ti: 112% - $400 8GB / $500 16GB
5060 Ti: 128% - $430

You would think by now a 5060 Ti could best a 3090, it can't, not by a long way, it can't even keep up with a vanilla 3080.

You're not paying for the GPU, you're paying for features to compromise for the lack of advancement in performance.
 
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It’s like testing a car; you can’t just say it goes from 0 to 60 in this time and call it a day. I want to know how it gets there, what other features I’m paying for and how they compare from each company, and if each company does the same thing, which one does it better.

Testing GPUs has become a lot more complicated than it used to be. I certainly wouldn’t like that job these days, as it’s so much more work.

Just look at some Switch 2 vs Series S image comparisons. Thanks to DLSS, it’s doing a much better job at times when it comes to image quality in some games than a large console with more horsepower and it’s doing it from a lower resolution. This is why these things need testing.
 
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It’s like testing a car; you can’t just say it goes from 0 to 60 in this time and call it a day. I want to know how it gets there, what other features I’m paying for and how they compare from each company, and if each company does the same thing, which one does it better.

Testing GPUs has become a lot more complicated than it used to be. I certainly wouldn’t like that job these days, as it’s so much more work.

This is nothing like testing a car, you don't need a car to be faster every generation, the speed limit has been 70 MPH since before i was born and i'm old.

Every new generation game get's harder to run, it requires more GPU performance, so every generation GPU's get more powerful, if they don't you are effectively steeping down a GPU level unless you step up a GPU level.
 
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GTX 770: 100%
GTX 970: 143%
GTX 780 Ti: 160%
GTX 980 Ti: 232%
GTX 1070: 263%

I'll say it again, an RTX 5060 Ti should be matching or besting a 3090 at this point, at least, its significantly slower than a 3080.
 
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And reviews like that I’d completely ignore. If people are buying a certain card from either one, they want to see how it performs with all the features they have and not just simple raster performance because that is now dead.
Eh, what? Raster is not going anywhere anytime soon. Huge majority of modern games still use it and there's still a lot of development put into making it better (with new methods it can easily rival RT with look whilst using much less resources but that requires experienced and expensive dev team).

Some big publishers push for tech like dlss5 but only to cut cost on development (which they do not pass to gamers but into their pockets!). And that's a big difference to which a lot of enthusiasts seems to be completely blind.
Even the consoles, as well as the Switch 2, are using each company’s upscaling methods, so games have to be tested with all of these “gimmicks” these days.
Upscaling on mobile and handhelds and other battery powered devices, or power limited devices, is a very good idea for power efficiency. That is a very different thing from a PC, though, so I wouldn't put these things into same basket.
 
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The performance of mainstream GPU's has stagnated over the last couple of generations, that's why it is now necessary.
That's physics of transistors, but raster technology in general did not stagnate, just got abandoned by big publishers for financial reasons - incentives from Nvidia and cost cutting. Raster is harder to produce and requires skilled dev teams (ergo, expensive). RT and PT are easier and gamers happily throw money on new GPUs with better RT performance still, so not publisher's problem. :) Upscaling implementation also much much cheaper than paying better dev team for longer to optimise games better.
 
That's physics of transistors, but raster technology in general did not stagnate, just got abandoned by big publishers for financial reasons - incentives from Nvidia and cost cutting. Raster is harder to produce and requires skilled dev teams (ergo, expensive). RT and PT are easier and gamers happily throw money on new GPUs with better RT performance still, so not publisher's problem. :) Upscaling implementation also much much cheaper than paying better dev team for longer to optimise games better.

That and game developers love it because they don't need to optimise their games...

Why is Todd Howard licking Jenson's boot again now with DLSS5?

This is why....

qkO9NK7.webp
 
That and game developers love it because they don't need to optimise their games...

Why is Todd Howard licking Jenson's boot again now with DLSS5?

This is why....
Absolutely! And why Capcom jumped with support, whilst Capcom devs (actually making games) said they had no clue about DLSS 5 before public learned about it. Clearly, management loves it, devs not so much - at least in the current form.
 

This is also a nice summary of current state, with examples and comments and analysis of what statements actually mean in human language (instead of marketing BS speech). :)
 
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3060 Ti: 100% - $400
4060 Ti: 112% - $400 8GB / $500 16GB
5060 Ti: 128% - $430

You would think by now a 5060 Ti could best a 3090, it can't, not by a long way, it can't even keep up with a vanilla 3080.

You're not paying for the GPU, you're paying for features to compromise for the lack of advancement in performance.

Yep. 3090, the best value card :D
 
So will you need a 5090 for this as I've heard so far this has been done using two of them lol. I don't think in future I'll be buying much above a 5070/6070/7070Ti class GPU. Just for what I've seen so far I've been impressed I must say. However I understand the concerns that this may be taking away the artistic rights from the developers? If that's how it works. As for us if you don't like it just don't turn it on. Be interesting though to see how much it hurts performance and what class of card it requires. I come from a ZX spectrum generation so gameplay (sadly lacking these days) and not fancy graphics are important to me. However it's nice to see these new technologys.

Don't worry a 5090 is only required if you insist on owning your own hardware which by the way we're upping the price on substantially, because we can. Meanwhile subscription based online gaming with DLSS5 is coming to you! Yours for only £50 a month! /s
 
Don't worry a 5090 is only required if you insist on owning your own hardware which by the way we're upping the price on substantially, because we can. Meanwhile subscription based online gaming with DLSS5 is coming to you! Yours for only £50 a month! /s
no its £50 a month for the first 100 hours then £15 for every 10 after that
 
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