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DLSS 5 preview

It's sounding a bit like the way the star wars rtx demo went down...

Leather jacket man live on stage-'When we announced it in March, It was too computationally heavy for even a 5090, it needed two of them, today this is running on a single 6090, that's how fast our new gpus are'...

Considering 6000 series aren't coming out likely until late 2027, Maybe even 2028 if the rumours are true, And this is coming in only a few months to 8+ games, They'd look a little silly releasing something like that and no one being able to use it.

Now if we could turn the faces aspect off and only run the environmental that would be good, Not too keen on the faces.
 
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Dlss5 seems like something they should have waited for rtx6000 to introduce. The fact they're launching it now anyway worries me; makes me think rtx6000 is very far away because NVIDIA doesn't care about selling new hardware to gamers anymore
 
Dlss5 seems like something they should have waited for rtx6000 to introduce. The fact they're launching it now anyway worries me; makes me think rtx6000 is very far away because NVIDIA doesn't care about selling new hardware to gamers anymore

Current estimate is late 2027 possibly slipping into 2028. I'd wager 2028 as they can then sell bookoo amounts of AI cards with silly high memory to data centers.
 
Dlss5 seems like something they should have waited for rtx6000 to introduce. The fact they're launching it now anyway worries me; makes me think rtx6000 is very far away because NVIDIA doesn't care about selling new hardware to gamers anymore

They're not launching it now...its still being developed to run efficiently on a single GPU.
 
i think it look very good especially for the environments, the faces however were hit and miss for me. As long as this is something game developers can fine tune so any facial/environmental changes matches their artistic vision i have no issues with using it
 
No new GPUs until late 2027 or 2028, the 5000 super series cancelled, their prices are still ridiculous, drivers still dodgy… here have a look at this AI slop as a distraction.

As said above it needs to be very much toned down for the faces, they look terrible in most cases. The fact the young school kid in Hogwarts turned in to a middle aged accountant was not in any way impressive.
 

video from DF
In some ways I don't like it at all.

It just seems to make everything brighter, and is even removing shadows which should be there, its like its just added a huge sun in every scene, meaning huge amounts of bright light and no shadows on anyones face anymore...

Also, remember, DLSS was meant to be there for people who want/need MORE performance, they can **** off if they think I want to enable something that forced fake frames, they better have plenty of options to disable dlss5 and just use basic dlss4.
 
No, DLSS is a suite of tech, not just the upscaler which is specifically named Super resolution. It just so happens DLSS SR has now evolved into something that gives better fps than native and in many cases resolves more detail than the lower native input image.
 
Not sure how i feel about this. It does have the potential to wreck the original artistic decisions of the developer...or can the developer work with Nvidia to ensure their artistic vision stays the same, even with AI changing everything?
 
is it so developers can make games for the "modern audience that always shows up", and then gamers can enable DLSS 5 to play those games?
 
Native means nothing today. At native, most of what you are seeing is low res or slightly blurred trickery to make effects work/look good. Dlss Sr is then needed as a fancy sharpening tool to counter the compromises and bring the picture nearer to true native output.
 
The more examples I look at, the more the general lighting improvements look impressive.

Resident Evil is a terrible example to use because it's got that usual jap style where every person has a perfect supermodel face, so it turns into AI porn slop. On more realistic looking faces the effect is nicer.

I think part of the reason it looks weird is that suddenly these faces that have been an artist's best attempt at a pretty face, have suddenly gone from just looking artificial, right into the uncanny valley of looking *incredibly* close to photorealistic.
 
In some ways I don't like it at all.

It just seems to make everything brighter, and is even removing shadows which should be there, its like its just added a huge sun in every scene, meaning huge amounts of bright light and no shadows on anyones face anymore...

Also, remember, DLSS was meant to be there for people who want/need MORE performance, they can **** off if they think I want to enable something that forced fake frames, they better have plenty of options to disable dlss5 and just use basic dlss4.

I’m reminded of how staged photos look. With additional fake lighting to create “highlights” and fake contrast. Rainy day and the girl suddenly looks like she has her own personal ray of sunshine on her face.

Similarly how a 15 year old school kid is turned in to a middle aged man… not remotely impressed on what it does on faces for now.

For the environmental effects, I am more impressed. At 2:50 they show a lamppost that has more realistic lighting like you would get on an overcast day.

So for me it’s hit and miss but it shows a lot of promise.
 
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The biggest question is yet to be answered is DLSS5 will be RTX 5000 series only or it will be like DLSS previous models. For example the 4000 series are still new card and have almost the same tech as the 5000 series. So I wonder if a 4090 will be left out but a 5050 will run DLSS5.

According to the FAQ: GPU min requirement for DLSS5 are yet to be announced
 
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Not sure how i feel about this. It does have the potential to wreck the original artistic decisions of the developer...or can the developer work with Nvidia to ensure their artistic vision stays the same, even with AI changing everything?
The developers will apparently be able to control how much of image is enhanced and to what degree, so the backlash and worry should probably to be directed to them somewhat as they are the ones who may ultimately control how things look. Nvidia supplies the tools, they decide on the work at the end of the day.

I just have massive reservations about how some of these devs will employ this sort of technology and how it will affect the artistic look and feel of their games, some will use it really well and be able to create something stunning (there's some scenes/images that do look really impressive), others will just rely on it to cover up the minimal effort they put in to designing things and lose sight of the original vision.

The footage of oblivion for example, the original was bright and colourful almost trying to emulate a painting, it had it's own identity within the series. They then remaster the thing and improve visual fidelity at the cost of some of the original vibrant look, now with the DLSS 5 it leans even more into the photo real look, it just doesn't fit the game.

Or Starfield, it's ok sticking a hyper realism filter over the faces, but if the facial animation underneath is a bit soulless then it's just going to make the whole thing look weird when characters start talking.
 
No, DLSS is a suite of tech, not just the upscaler which is specifically named Super resolution. It just so happens DLSS SR has now evolved into something that gives better fps than native and in many cases resolves more detail than the lower native input image.

Yes, it's a suite of tech, but I think people forget that the point of DLSS SR was always performance increase. It was initially made to offset the enormous costs of Raytracing and make that tech fundamentally possible in real time. SR didn't evolve into that, it always was that. It was the detail in the output that got better over time.
 
No, DLSS is a suite of tech
Just like GameWorks. A name that eventually became so poisonous and associated with performance issues and aggressive vendor lock-in that it was completely dropped as a marketing tool for pushing Nvidia hardware (I'm aware it still exists in a radically different form as open source middleware). DLSS has enjoyed a pretty much spotless reputation since the launch of DLSS 2.0 when the technology really came into its own. Nvidia should be careful that they don't end up 'GameWorks-ing' it with stuff like this that's much more divisive and really only tangentially related to what DLSS originally was.
 
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