DLSS for VR

Yep, this sort of technology is surely a massive doorway to enabling PC and potentially even standalone VR headsets the ability to push the pixels required without frankly extortionate pricing. Assuming of course that it doesn't come with any bad side-effects such as smearing/ghosting, which could be far more visible on VR than flat gaming.
 
Awesome news, but it’s not the first - Into the radius for example has had it for a little while now.

NMS is traditionally hard to run in VR though so this will be a real help I think, look forward to giving it a go.
 
Is it on by default in NMS? I noticed the performance has increased recently (from awful to acceptable) but it looks like they're now properly mirroring the VR display on the desktop instead of rendering a separate 3D view.
 
Is it on by default in NMS? I noticed the performance has increased recently (from awful to acceptable) but it looks like they're now properly mirroring the VR display on the desktop instead of rendering a separate 3D view.

The update is coming this month apparently. I downloaded the new nvidia driver and an NMS update and jumped in to try it out. No DLSS option anywhere.
 
And DLSS actually makes the game perform worse for me. :(
Performance has taken a dive generally too, probably due to the updated graphics.
 
This got me too. It's in the anti-aliasing option.

I looked there…

Only options I have are:

“TAA (low), TAA, FXAA, TAA+FXAA”

no DLSS :confused:

Edit - so I believe it must have been an issues with the hotfix driver i was using, just updated to 466.63 and the option then appears.
 
Last edited:
Gave NMS a go last night and the dlss options seem to do next to bugger all. All the settings are a blur fest with the quest 2 resolution all the way up and using a cable. Seem to be CPU constrained with an overclocked 10700k as well. I'll give it a proper go tomorrow but I'm not hopeful.
 
Had another go. Any antialiasing option makes the game too blurry for my tastes including dlss. With antialiasing off it looks much sharper at the cost of some shimmer and jaggies. Shutting down fpsvr got rid of most of the frame rate spikes. Ran about for an hour, visited a couple of structures and zipped off to another planet. Have no idea what I'm doing, they seem to have added an awful lot of stuff since I played last. Performance was ok on the 3090 with the quest 2 at max resolution and 72fps. In game settings were ultra except for reflections and AO, antialiasing was off.
 
Back
Top Bottom