Since the early days of the first 3d accelarators, I've normally been really interested in new gfx hardware when it comes out, from generation to generation. For gamers it's always the biggest & bestest upgrade.
But on reflection, looking at this year with a new gen on the horizon, I'd have to admit there's not a single game that doesn't run really well on my current setup, and it doesn't look like anything hardcore is coming any time soon.
It's a Farcry from the old days when there were certain games that no hardware could cope with!
Am I wrong or am I missing something?
I can't remember a time when I didn't have a gfx card that could run most/all the games out fine. Hell, far cry 1 ran fine when I got it.
People seem to forget the get older and spend more. People might have a 4870 now, but 2 years ago they might have had a x1809xl rather than the xt, 2 years before that they had a x800 pro rather than the xt, couple years before that they had a 9500 instead of a 9800pro, before that a gf4mx rather than a gf4ti 420.
FOr me, since the GF3 i've always had the top end card(or two) and never had any issues in any games.
Also remember to a certain degree where as 10 years ago we all loved 100fps and loverly 100hz refresh crt's, the massive majority of us are now on LCD's where honestly anything above 60fps is rather worthless, which can also effect your view.
But we still have Crysis which doesn't run great on a 4870 at top res/settings, there are a good few other games that don't run hugely smoothly on top end kit.
In other words, its the same situation its always been. As for the market, honestly, if DX10 hadn't been murdered by Nvidia, then we'd have a stronger presense of harder to run dx10 titles with prettier things going on. DX11 is what dx10 should have been, it will bring the top end graphics (not just resolution) squarely back to the PC market over the console market which will increase the amount of work on pc games right now.
What we've had for around a decade is a console being released, dev's focusing on that market for the first couple years, then as pc's get far more powerful, the biggest/best games switch to pc and the focus moves back. This time around, Nvidia screwing up DX10 so massively really did halt progress, so that switch back to PC focus was largely delayed, we should have tesselation, better performance and more gfx power available for the past 2 years, which would also bring the best dev's back to the PC.
End of the day the best developers make money no matter the platform, they are drawn to the newest bleeding edge tech(that makes a difference) and want to make the most advanced games, if DX10 was what it was originally the main game dev's would have been focusing on pretty new PC game tech.