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do i need a new cpu?

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5 Aug 2017
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so ive been through 3 monitors (benq 144hz, acer x34, acer 240hz) and 2 graphics cards (1080 ti, 1070) and I still get stuttering in games like witcher 3 and assassins creed origins, witcher 3 is every few seconds it just skips a few frames, where as in assassins creed origins its much worse -the frames just jump and in heavy environments my fps does not change - but i get more stuttering, if im in the desert where there isnt many objects - the fps is still around the same but now the image is smoother and feels like 70fps+. do i have a problem with my cpu? and how can i test it to be sure? it would cost 500+ to upgrade and i dont want to see stuttering when i get a new one too. my i7 6700k is OEM on an asus z170 sabertooth - bought in august 2016. thank you
 
Stuttering seems common in Assassins Creed. I had it with my Ryzen 1600 and 1080, I was getting 60-70fps which I was happy with but got stuttering. I lowered some settings to get 80-90fps and the stuttering seemed to go.
 
Check taskmanager to see if the CPU is maxing out or not. https://forums.overclockers.co.uk/threads/cpu-upgrade-worth-it.18816370/#post-31720309
Its possible you have too many settings turned on, it could be that you're out of GPU memory. on Windows 10 you should be able to see this in taskmanager, or in afterburner.

cpu is ranging from 95-97% gpu is about 99.7%
Stuttering seems common in Assassins Creed. I had it with my Ryzen 1600 and 1080, I was getting 60-70fps which I was happy with but got stuttering. I lowered some settings to get 80-90fps and the stuttering seemed to go.
i just tried lowering the settings and i got a similar effect, do you know why that happens? im still getting high fps on both high and low yet low looks really smooth but high doesnt?
 
I don't where it is in afterburners as I have an AMD card, but it should be in the windows 10 taskmanager performance tab. click on the GPU graph and it'll show a breakdown of things on your GPU. Theres dedicated memory, which is the RAM on the card, and Shared, which is system RAM its using.
 
cpu is ranging from 95-97% gpu is about 99.7%

i just tried lowering the settings and i got a similar effect, do you know why that happens? im still getting high fps on both high and low yet low looks really smooth but high doesnt?

Like most Ubisoft games they are not well optimized, by that i mean the way Ubisoft design their open world games causes a lot of peaks and trough's in the workload on the GPU and CPU.
So for example there could be a lot of shadow casting vegetation in one area, the tessellation of the vegetation will put a lot of strain on the GPU, the high level of shadow casting will put a lot of strain on the CPU, if you have that all in one area then as you turn and that area falls into view the strain on the hardware will cause a sudden drop in frame rates, a sudden drop in frame rates will manifest its self as stuttering.
When you turn the image quality settings down it reduces the tessellation and shadow casting and thus the strain on the hardware, so less drastic changing of frame rates which results in less stuttering.

Thats one of many examples, anythoer is a bunch on NPC grouped in one area, as i understand it assassins creed has a problem with all of this so is particulary bad.
 
Like most Ubisoft games they are not well optimized, by that i mean the way Ubisoft design their open world games causes a lot of peaks and trough's in the workload on the GPU and CPU.
So for example there could be a lot of shadow casting vegetation in one area, the tessellation of the vegetation will put a lot of strain on the GPU, the high level of shadow casting will put a lot of strain on the CPU, if you have that all in one area then as you turn and that area falls into view the strain on the hardware will cause a sudden drop in frame rates, a sudden drop in frame rates will manifest its self as stuttering.
When you turn the image quality settings down it reduces the tessellation and shadow casting and thus the strain on the hardware, so less drastic changing of frame rates which results in less stuttering.

Thats one of many examples, anythoer is a bunch on NPC grouped in one area, as i understand it assassins creed has a problem with all of this so is particulary bad.
i see, but what i dont understand is that my frame rate doesnt change? it gives a similar effect to when you have a 120hz screen running at 75fps, the movement is all jittery and uneven. i googled it earlier and i made it to disable fullscreen optimization and change pre rendered frames to 1, that has helped massively. but what i mean is, is that on low i got 95fps, on high i get 75fps, low looks really smooth yet high looks terrible with jittery movements and ghosting. but its only 20fps, i can only slightly notice that difference. its almost as if the gpu is trying to keep up the frame rate in return of messing everything else up?
 
AC Origins is very CPU hungry. I am now ultra smooth at 4k with it, but only just, I think I have about 5% headroom on the CPU (Ryzen 1700) to keep me smooth. I never had any trouble with it at 1440p.
I'm loving Curse of the Pharaohs.
 
AC Origins is very CPU hungry. I am now ultra smooth at 4k with it, but only just, I think I have about 5% headroom on the CPU (Ryzen 1700) to keep me smooth. I never had any trouble with it at 1440p.
I'm loving Curse of the Pharaohs.
what happens without the head room of the cpu? do you drop frames or do you stutter? and how do you know this?
 
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