Do you like Quicksave/Quickload?

Caporegime
Joined
17 Feb 2006
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Just a quick question...

I notice on some indie game forums, a sizeable number of people begging developers not to add quicksave/quickload to their game.

These people want to have to start again from the very beginning, every time the game decides they've failed. And I deliberately word it that way, because some times games are inherently unfair.

Is this simply a case of some people having far too much time on their hands? Is it ePeen waving? Did you complete Max Payne/Crysis without saving/loading once? Would you even bother trying?

I'll be the first to admit I think quicksave/quickload should be available in pretty much every game. No one is preventing you from playing Iron Man in any of those games which have it.

So I don't understand the mentality of some that quicksave should be removed/not added, so that no one can "cheat" as they call it.
 
It does annoy me when people talk about "save scumming", as if by using quicksave you're some kind of cheat. That's a lot of the reason why I made the thread.

Why do some people look down on you for using save/reload? I certainly don't find it fun to have to keep starting at the beginning, especially if the death was due to bad luck (RNG hates me).
 
f5/f9 is a choice, it isn't cheating, it does make the game very easy but some people don't have the time/patience to not use it. I've never heard anyone say bad against people who use it.

Try some of the so-called "roguelike" games' forums. If you have the gall to mention how nice quicksave would be on one of those, prepare to be lynched ;)

It seems that one of the founding pillars of "roguelike" games (some of which are decent RPGs too), is perma-death, without save/load.

It's an entire genre for ultra-masochists :p Shame then that it will keep even the best examples of that genre with a comparatively tiny audience.
 
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