Soldato
I just thought I might start a little debate here, but I've been thinking while waiting for my patch for BF2 to download. Why oh why am I sitting here for 2 1/2 damn hours waiting for a patch to be downloaded? 530mb! That's almost the size of a small demo!
Is it a case now that companies recognise that the majority of people have broadband, 1mb+, and so spend less time on the development of a game just to patch it later? They'll probably think "it's not a problem as most people can download large amounts of data now quite quickly, so why bother spending longer on the game?" Is that an unfair assumption?
Then we have the other end of the spectrum which really annoys me more than the rushed out games, the whole, "it'll be done when it's done" philoshophy. What a load of bull! Anyone who knows the slightest bit on Project Management knows that is a bad route to take. If there is no set date, when are key deliverables meant to arrive? How do you know if you are working to your full potential? What gets done when? What agenda are the team working to? A game which should take 2 years to develop is then stretched out over 6 years plus?! (Hypothetical figures, not relating to any specific titles here, but you get my drift).
I only have 512kbps broadband at the moment , and it's just annoying thinking that I have to wait so long to get these "updates" for a game. What happens if we were all back on dial-up and a game needed a 200Mb patch! There'd be a lot of unhappy people for sure! Now though, it seems that because people have like 8mb broadband it's no skin off their nose. No one seems to care anymore...
Discuss?
Is it a case now that companies recognise that the majority of people have broadband, 1mb+, and so spend less time on the development of a game just to patch it later? They'll probably think "it's not a problem as most people can download large amounts of data now quite quickly, so why bother spending longer on the game?" Is that an unfair assumption?
Then we have the other end of the spectrum which really annoys me more than the rushed out games, the whole, "it'll be done when it's done" philoshophy. What a load of bull! Anyone who knows the slightest bit on Project Management knows that is a bad route to take. If there is no set date, when are key deliverables meant to arrive? How do you know if you are working to your full potential? What gets done when? What agenda are the team working to? A game which should take 2 years to develop is then stretched out over 6 years plus?! (Hypothetical figures, not relating to any specific titles here, but you get my drift).
I only have 512kbps broadband at the moment , and it's just annoying thinking that I have to wait so long to get these "updates" for a game. What happens if we were all back on dial-up and a game needed a 200Mb patch! There'd be a lot of unhappy people for sure! Now though, it seems that because people have like 8mb broadband it's no skin off their nose. No one seems to care anymore...
Discuss?